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Pilot’s Trance Stance

Pilot’s Trance Stance

( points)

You put your game face on as you strap into the pilot’s seat.

While piloting a vehicle:

Blind Stance

Blind Stance

( points)

Even when you can’t see, you are able to sense your environment.

While in this stance you have blindsight to a range of 30 feet, and you are immune to the blinded condition.

Shielded Stance

Shielded Stance

( points)

You stand firm, deflecting incoming missile attacks.

While you are wielding a starglaive, you can use your reaction to slice through or block ammunition when you are hit by a ranged weapon attack. When you do so, your AC against ranged attacks is increased by double your Wisdom modifier (including against the triggering attack) until the end of your next turn.

Trusting Stance

Trusting Stance

( points)

Relaxing your mind, you trust your instincts, allowing your psionic energy to guide your actions.

When you roll a 9 or less on an attack roll with a starglaive, you may treat that roll as though it were a 10.

Trench Run

Trench Run

( points)

You fly dangerously close to avoid the guns firing above you and line up a perfect shot, but doing so puts you right in the crosshairs of the close range guns.

You may only perform this starship maneuver while operating in a combat zone surrounding a capital ship. Until the end of your next turn, any attacks that target you have disadvantage, and you have disadvantage on saving throws against weapons with the anti-starfighter property.

Stealth Formation

Stealth Formation

( points)

You mask each other’s energy signatures and try to fly under the radar.

Starfighter pilots in this formation gain an expertise die on Stealth checks.

Interceptor Formation

Interceptor Formation

( points)

You and your wingmen corral your targets to keep them from escaping.

Whenever you successfully lock on to a starfighter, any other ships in the formation can use their reaction to lock on to that same target. While locked on ships in the formation have advantage on attacks against it. If you lose the lock on a target other ships in the formation lose that lock as well.

Escort Formation

Escort Formation

( points)

The squadron forms up around a single member to protect them from fire.

When you enter this formation, choose one of the starfighters in the formation. Until the start of your next turn, any attacks made against the chosen ship have disadvantage and attacks made against any other ships in the formation have advantage.

Scouting Formation

Scouting Formation

( points)

You position yourselves to put active eyes on as much of the area as possible.

Starfighter pilots in this formation gain an expertise die on Perception checks and when rolling for initiative.

Bombing Formation

Bombing Formation

( points)

You form up and coordinate your salvos into a single devastating bombing run.

When you fire a weapon with the salvo property while in this formation, any other ships in the formation can use their reaction to fire one weapon with the salvo property. Any effects that can shoot down or block weapons with the salvo property treat all munitions fired in this way as a single salvo.