Heritages
Heritage | >Description | Source |
Birdfolk | Winged, feathered avians able to glide or fly. | Gate Pass Gazette #5 |
Cervid | Humanoid deerfolk, fleet of foot with mighty antlers | Gate Pass Gazette #11 |
Chrysalian | Diminutive, insectoid fey that hail from the Dreaming. |
Gate Pass Gazette #15 |
Constructed | Artificial beings powered by a renewable energy source. | Gate Pass Gazette #0 |
Dragonborn | Draconic humanoids with deadly breath weapons. | Adventurer's Guide |
Dreamborn | Fey folk with deep ties to the Dreaming. | Gate Pass Gazette #4 |
Dryadborn | Those with ties to both dryads and mortals. | Gate Pass Gazette #26 |
Deva | Reincarnated immortals with memories of past lives. | Adventures in ZEITGEIST |
Doppelgänger | Shapechangers who can adopt the appearance of others. | Dungeon Delver's Guide |
Dwarf | Hardy, long-lived folk with an innate ability to build. | Adventurer's Guide |
Elf | Ancient beings with supernatural grace. | Adventurer's Guide |
Galeoni | Shark-people with powerful jaws. | Gate Pass Gazette #9 |
Garoul | Wolf-people with hunting instincts and a connection to the wild. | Gate Pass Gazette #8 |
Gnoll | Humanoid hyenas with strong jaws. | Adventures in ZEITGEIST |
Gnome | Diminutive folk with innate magic. | Adventurer's Guide |
Goblin | Small, nimble goblinoids often reviled by others. | Adventures in ZEITGEIST |
Halfling | Brave folk who stand 3-feet tall. | Adventurer's Guide |
Human | Short-lived people with great potential. | Adventurer's Guide |
Kobold | Small, reptilian humanoids known as clever tricksters. | Adventures in ZEITGEIST |
Lizardfolk | Cold-blooded reptilian humanoids. | Adventures in ZEITGEIST |
Madrai | Dog-people who aren't great at bluffing at cards | Gate Pass Gazetter #14 |
Minotaur | Humanoids with cloven hooves and the head of a bull. | Adventures in ZEITGEIST |
Motley | Patchwork folk with animal features. | Dungeon Delver's Guide |
Mycelial | Small fungus-folk resembling capped mushrooms. | Dungeon Delver's Guide |
Oozefolk | Jelly-like humanoids able to morph their shape. | Dungeon Delver's Guide |
Oxfolk | Bovine-esque people with large, curving horns. | Gate Pass Gazette #16 |
Orc | Strong, tusked humanoids with primal instincts. | Adventurer's Guide |
Planetouched | Mortal beings with the immortal ancestry of fiends or angels. | Adventurer's Guide |
Planetouched: Elementaari | Mortal beings with the immortal ancestry of genies and other elementals | Gate Pass Gazette #18 |
Pode | Octopus-like people with multiple tentacles. | Gate Pass Gazette #9 |
Ratling | Rodent-like humanoids with an unknown origin. | Dungeon Delver's Guide |
Rockborn | Powerful folks made of stone. | Dungeon Delver's Guide |
Shadowcast | Creatures who are reflections of a counterpart on the material plane | Gate Pass Gazette #23 |
Spiderfolk | A mysterious arachnoid people with extra arms. | Gate Pass Gazette #3 |
Trollkin | Relations to the many kinds of troll. | Gate Pass Gazette #24 |
Zevite | Outsiders from the astral planes who believe in living life to the fullest | Gate Pass Gazette #13 |