Awaken Portal
Awaken Portal
You impart sentience to a door, window, gate, lid, or other object that can be opened, closed, and locked. You grant it an Intelligence, Wisdom, and Charisma of 10. The door retains its hit points, AC, and other characteristics, and is considered an object. If the door is reduced to 0 hit points, it is killed and the spell ends.
Arcane Mirror
Arcane Mirror
You choose a mirror you’ve seen on the same plane of existence as you. You create a scrying sensor inside that mirror. You can instead name an area, such as a specific building or city: you create a scrying sensor inside a random mirror within that area. If there is no mirror in the area, the spell fails.
Magic Map
Magic Map
You create a map with yourself at the center, or update a map previously created with this spell. When creating a map, you choose its scale, from 100 by 100 feet to 100 by 100 miles. As part of the spell, you can make notes or other annotations on the map. The map only includes locations that you’ve seen and traveled through. The map doesn’t show areas at a significantly different elevation from your current location. If you cast the spell while you are lost, the spell fails.
At the Narrator’s discretion, some magical areas can’t be mapped with this spell.
Thunder Bolt
Thunder Bolt
A peal of thunder ripples from a point you can see within range.
Metabolic Stasis
Metabolic Stasis
Creatures in the area when the spell is cast no longer age or require sustenance or
Invisible Object
Invisible Object
A Medium or smaller object becomes
Escape
Escape
If you cast this spell while underground or inside a building, you teleport to the outdoor space you occupied most recently within the last 24 hours. You are teleported whether or not the destination is hazardous.
The spell fails if there is 100 contiguous feet of earth or stone or a thin layer of lead in a direct line between you and the destination.
Map Marker
Map Marker
When casting this spell, touch a map. If you cast the spell in territory not depicted on the map, the spell fails. If you are in territory depicted on the map, your position is marked by a small glowing spot on the map. The spot continues to move with your position on it, updating once per minute. If you enter territory not marked on the map, the spell ends.
Instant Window
Instant Window
You create a window roughly 4 inches square, centered on the point that you touch. If the surface is more than 1 foot thick or made of materials other than wood, dirt, or stone, the spell fails. The window is sufficiently braced to prevent any structural weakening to the surrounding structure, but otherwise is just a small hole you can look through. The hole lasts for 1 minute, then vanishes. The hole can also be dismissed by the caster as a bonus action.
Housekeeping
Housekeeping
When you cast this spell, select a 10-foot square section within range. If it is a hard, treated, or manufactured surface (such as wood, fabric, leather, stone, glass, or metal) it becomes spotlessly clean. Any foreign substances on the surface of the square that you specify such as dirt, blood, toxic chemicals, paint, ink, and so on vanish harmlessly, leaving the surface clean and sanitary. This cleaning makes it impossible to track a creature through the affected areas via mundane means, but the utter cleanliness may itself be suspicious.