Arcane Riposte
Arcane Riposte
You respond to an incoming attack with a magically-infused attack of your own. Make a melee spell attack against the creature that attacked you. If you hit, the creature takes 3d6 acid, cold, fire, lightning, poison, or thunder damage.
Casting Time: 1 reaction, which you take when a creature makes a melee attack against you
Arcane Sword
Arcane Sword
You summon an insubstantial yet deadly sword to do your bidding.
Aspect of the Moon
Aspect of the Moon
You throw your head back and howl like a beast, embracing your most basic impulses. Until the spell ends your hair grows, your features become more feral, and sharp claws grow on your fingers. You gain a +1 bonus to AC, your Speed increases by 10 feet, you have advantage on Perception checks, and your unarmed strikes deal 1d8 slashing damage.
Awaken
Awaken
You impart sentience in the target, granting it an Intelligence of 10 and proficiency in a language you know. A plant targeted by this spell gains the ability to move, as well as senses identical to those of a human.
Bane
Bane
The senses of the targets are filled with phantom energies that make them more vulnerable and less capable.
Battlecry Ballad
Battlecry Ballad
You fill your allies with a thirst for glory and battle using your triumphant rallying cry.
Bestow Curse
Bestow Curse
Choose one of the following:
Blindness/Deafness
Blindness/Deafness
Until the spell ends, the target is
Calm Emotions
Calm Emotions
Strong and harmful emotions are suppressed within the area. You can choose which of the following two effects to apply to each target of this spell.
Charm Monster
Charm Monster
You only require line of sight to the target (not line of effect) and it has