Freedom of Movement
Freedom of Movement
The target ignores
Gate
Gate
You create a magic portal, a door between a space you can see and a specific place on another plane of existence. Each portal is a one-sided circular opening from 5 to 25 feet in diameter. Entering either portal transports you to the portal on the other plane. Deities and other planar rulers can prevent portals from opening in their domains.
Geas
Geas
You give a command to a target which can understand you.
Gentle Repose
Gentle Repose
The target can’t become undead and doesn’t decay. Days spent under the influence of this spell don’t count towards the time limit of spells which raise the dead.
Glyph of Warding
Glyph of Warding
You trace a glyph on the target. If the glyph is moved more than 10 feet from its original position, or if it comes within 20 feet of another glyph that you have cast, the spell ends.
Greater Restoration
Greater Restoration
Healing energy rejuvenates a creature you touch and undoes a debilitating effect. You can remove one of:
Guidance
Guidance
The target may gain an expertise die to one ability check of its choice, ending the spell. The expertise die can be rolled before or after the ability check is made.
Guiding Bolt
Guiding Bolt
A bolt of light erupts from your hand.
Hallow
Hallow
You imbue the area with divine power, bolstering some creatures and hindering others. Celestials, elementals, fey, fiends, and undead cannot enter the area.
Harm
Harm
You assail a target with entropic energy. The target takes 14d6 necrotic damage and its hit point maximum is reduced by the same amount for 1 hour. This spell cannot reduce a target to less than 1 hit point.