Mending
Mending
You repair a single rip or break in the target object (for example, a cracked goblet, torn page, or ripped robe). The break must be smaller than 1 foot in all dimensions. The spell leaves no trace that the object was damaged.
Magic items and constructs may be repaired in this way, but their magic is not restored.
You gain an expertise die on maintenance checks if you are able to cast this spell on the item you are treating.
Mindshield
Mindshield
The target has
Mirage Arcane
Mirage Arcane
Range: Special (Sight)
Area: Special (1-mile square)
You make terrain within the spell’s area appear as another kind of terrain, tricking all senses (including touch). The general shape of the terrain remains the same, however. A small town could resemble a woodland, a smooth road could appear rocky and overgrown, a deep pit could resemble a shallow pond, and so on.
Structures may be altered in the similar way, or added where there are none. Creatures are not disguised, concealed, or added by the spell.
Moonbeam
Moonbeam
Area: 5-foot radius cylinder that is 40 feet high
Move Earth
Move Earth
Area: Square of clay, dirt, or sand up to 40 feet on a side
Pass Without Trace
Pass Without Trace
You and allies within the area gain
Pestilence
Pestilence
A swarm of insects fills the area.
Planar Binding
Planar Binding
The target must remain within range for the entire casting of the spell (usually by means of a
Plane Shift
Plane Shift
Duration: Instantaneous or Concentration (1 minute)
Plant Growth
Plant Growth
Area: 100-foot radius (rapid) or half-mile radius (enlarged)
You channel vitality into vegetation to achieve one of the following effects, chosen when casting the spell.
Enlarged: Plants in the area are greatly enriched. Any harvests of the affected plants provide twice as much food as normal.