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Greater Restoration

Greater Restoration

-level (
)
Duration:

Healing energy rejuvenates a creature you touch and undoes a debilitating effect. You can remove one of:

Guidance

Guidance

-level (
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Duration:

The target may gain an expertise die to one ability check of its choice, ending the spell. The expertise die can be rolled before or after the ability check is made.

Gust of Wind

Gust of Wind

-level (
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Duration:

Area: Line 60 feet long and 10 feet wide

Hallucinatory Terrain

Hallucinatory Terrain

-level (
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Duration:

Range: Special (300 feet)

You weave a veil over the natural terrain within the area, making it look, sound, or smell like another sort of terrain. A small lake could be made to look like a grassy glade. A path or trail could be made to look like an impassable swamp. A cliff face could even appear as a gentle slope or seem to extend further than it does. This spell does not affect any manufactured structures, equipment, or creatures.

Heal

Heal

-level (
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Duration:

A torrent of healing energy suffuses the target and it regains 70 hit points.

Healing Word

Healing Word

-level (
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Duration:

Healing energy washes over the target and it regains hit points equal to 1d4 + your spellcasting modifier.

Heat Metal

Heat Metal

-level (
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Duration:

The target becomes oven hot. Any creature touching the target takes 2d8 fire damage when the spell is cast. Until the spell ends, on subsequent turns you can use a bonus action to inflict the same damage.

Heroes’ Feast

Heroes’ Feast

-level (
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Duration:

The spell summons forth a sumptuous feast with a cuisine of your choosing that provides 1 Supply for a number of creatures equal to twice your proficiency bonus.

Ice Storm

Ice Storm

-level (
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Duration:

Range: Special (300 feet)

Area: 20-foot radius cylinder that is 40 feet high