Dreadful Edge
Dreadful Edge
Foul magic makes your strikes unnerving.
Blackguard’s Blight
Blackguard’s Blight
With a hissing malediction, you place your curse upon a specific foe. Before the start of your next turn, when you hit a creature with a melee weapon attack you can choose to lay a curse on it.
Warding Flourish
Warding Flourish
Choose an ally within 15 feet that you can see. As long as that ally stays within 15 feet of you, they increase their AC by 2. You can only ward one creature at a time, and cannot use this ward on yourself. This effect ends if you can no longer take actions.
Malicious Mark
Malicious Mark
As a bonus action, you can mark a creature within 15 feet with a sigil. Alternatively, you may activate this stance by expending your reaction after dealing weapon damage, marking the creature you damaged. While a target is marked in this way, any attempt to use the Help action against that target is a bonus action, rather than an action. This stance ends early if you wish to mark another creature or if the target is more than 30 feet away from you.
Grasp of the Storm
Grasp of the Storm
Make a single
Frigid Strike
Frigid Strike
With a shivering whisper of clouding breath, you strike at your target and shift the chill onto them.
Make a melee weapon attack. If you deal damage, your target’s Speed is reduced by 15 feet until the end of your next turn.
Vigilant Stance
Vigilant Stance
You command your animal companion to take a stance.
Get Back!
Get Back!
When a creature successfully damages your animal companion, you order it to retreat. As long as it can hear you, your companion moves up to its Speed toward you in the most direct course it is able to, stopping at the end of its movement or when you are between it and the creature that injured it (whichever comes first).
Fetch!
Fetch!
Choose a creature of the up to one size category larger than your animal companion within 20 feet.
Bounding Charge
Bounding Charge
If you have Extra Attack, you may use this maneuver in place of one attack. You command your animal companion to move up to its base movement speed in a straight line toward a creature. If your animal companion ends this movement within melee range, it makes one attack against that creature. Your animal companion cannot take the Dash action and this maneuver on the same turn.