Wink and Smile
Wink and Smile
A tossed rose, a blown kiss—you acknowledge someone whose eye was caught by your swagger.
Overconfident Gambit
Overconfident Gambit
With utter certainty, you announce your impending success and the impressive means by which you’ll achieve it. The sheer audacity of the attempt makes it that much more inspiring if you succeed.
Honourable Bout
Honourable Bout
Choose one creature within 30 feet of you that can see or hear you and has a clear path to you. Make a Persuasion check against the creature’s passive Insight.
This is Yours
This is Yours
A good warrior is ready for anything, but even the most experienced opponents don’t expect to receive a gift.
Make a Persuasion or nonmusical Performance check opposed by the Insight check of a creature within reach. On a success, as long as the creature has a free hand and is able to understand you, it takes the object you offer to it. On a success by 5 or more, the creature does not need to be able to understand you
Splash of Humor
Splash of Humor
There’s truth to the old adage that practice makes perfect—and you have endlessly practiced splashing people.
Pratfall Pull
Pratfall Pull
Physical comedy resonates best if performed in tandem, and with the right footwork even the unsuspecting can be made into an impromptu stage partner.
Necrotic Grip
Necrotic Grip
Your grip can wither flesh from bone.
Living Shadow
Living Shadow
Severing yourself from your own shadow, you place it at your opponent’s back! Choose a square within 15 feet. Until the start of your next turn, your shadow (AC 10, 1 hp) occupies the chosen space and has a range of 5 feet. It cannot attack, but it can serve as a flanking partner for you and one other creature that you designate when using this maneuver.
Green-Flame Strike
Green-Flame Strike
You draw your hand along your blade, limning it in hellish flame.
Quickening
Quickening
You can expend your reaction to gain