Dimensional Strike
Dimensional Strike
You teleport a distance up to your Speed.
Bring the Mighty Low
Bring the Mighty Low
When a creature of up to one size category larger than your animal companion makes a melee attack against it, you command your animal companion to respond by harrying the attacker’s movements.
Attack in Tandem
Attack in Tandem
You and your animal companion must both take this stance to gain its benefits.
Whirlpool Strike
Whirlpool Strike
You spin around, gathering momentum as you strike your foes harder and harder.
Make a melee weapon attack against any number of creatures within 5 feet of you, making a separate attack roll for each target. For each subsequent hit after the first, you deal an additional 1d6 damage.
Flowing Steps Stance
Flowing Steps Stance
You focus on moving so swiftly and with such subtlety that nothing can stop you.
First Blood
First Blood
You react and attack quicker than the eye can see.
After rolling initiative, you can use your reaction to treat your initiative as if you had rolled a critical success.
Steal Momentum
Steal Momentum
A quick jab to a pressure point locks your opponent’s joints.
Spinning Parry
Spinning Parry
A quick step and suddenly you and your foe exchange places.
You can use your reaction to make a Sleight of Hand check when a creature makes a melee attack against you, turning it into a miss if your result is higher than the attack roll.
Blinding Blow Stance
Blinding Blow Stance
You pace your attacks in a disruptive flow that makes it easy to follow a strike with maneuvering that temporarily blinds your foes.
Strike the Cracks Stance
Strike the Cracks Stance
You focus on targeting your enemy’s weakest spots.
When you make melee weapon attacks, you score critical hits on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20).
You deal one additional weapon damage die when determining the extra damage for a critical hit with a melee weapon attack.