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Bring the Mighty Low

Bring the Mighty Low

( points)

When a creature of up to one size category larger than your animal companion makes a melee attack against it, you command your animal companion to respond by harrying the attacker’s movements.

Attack in Tandem

Attack in Tandem

( points)

You and your animal companion must both take this stance to gain its benefits.

Whirlpool Strike

Whirlpool Strike

( points)

You spin around, gathering momentum as you strike your foes harder and harder.

Make a melee weapon attack against any number of creatures within 5 feet of you, making a separate attack roll for each target. For each subsequent hit after the first, you deal an additional 1d6 damage.

 

Flowing Steps Stance

Flowing Steps Stance

( points)

You focus on moving so swiftly and with such subtlety that nothing can stop you.

First Blood

First Blood

( points)

You react and attack quicker than the eye can see.

After rolling initiative, you can use your reaction to treat your initiative as if you had rolled a critical success.

 

Steal Momentum

Steal Momentum

( points)

A quick jab to a pressure point locks your opponent’s joints.

Spinning Parry

Spinning Parry

( points)

A quick step and suddenly you and your foe exchange places.

You can use your reaction to make a Sleight of Hand check when a creature makes a melee attack against you, turning it into a miss if your result is higher than the attack roll. 

Blinding Blow Stance

Blinding Blow Stance

( points)

You pace your attacks in a disruptive flow that makes it easy to follow a strike with maneuvering that temporarily blinds your foes.

Strike the Cracks Stance

Strike the Cracks Stance

( points)

You focus on targeting your enemy’s weakest spots.

When you make melee weapon attacks, you score critical hits on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20).

You deal one additional weapon damage die when determining the extra damage for a critical hit with a melee weapon attack.