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Horizon Shot

Horizon Shot

( points)

No matter how far away a foe is, if you can see them they’re still in danger.

Hear the Wind

Hear the Wind

( points)

You can literally hear the sound of incoming missiles and react to them easily.

Until the end of your next turn, you gain blindsight to a range of 20 feet. When you are hit by a ranged attack, you make a Perception check against a DC equal to the attack roll. 

On a success the attack misses you, and on a critical success you redirect it back at the attacker.

 

Wheeling Charge

Wheeling Charge

( points)

You repeatedly charge your mount at your opponent, attacking again and again.

Reassuring Pat

Reassuring Pat

( points)

Your mount takes comfort from your presence and gains its second wind.

When your mount is hit by an attack, you can use your reaction to pat it reassuringly. Your mount regains hit points equal to your level. 

World-Shaking Strike

World-Shaking Strike

( points)

You smash the ground, knocking down your enemies with a shockwave.

Unyielding

Unyielding

( points)

Badly wounded, you force yourself to keep fighting.

When you are reduced to 0 hit points, you can use your reaction to regain hit points equal to 1d12 + your proficiency bonus + your Constitution modifier (minimum 0). 

Burning Embers of Faith

Burning Embers of Faith

( points)

Digging within, you stave off the call of death and surge renewed towards your foes.

When you are reduced to 0 hit points, you can use your reaction to heal a number of hit points equal to your proficiency bonus. 

Branding Steel

Branding Steel

( points)

You permanently mark your foe with your sword.

Furious Barrage

Furious Barrage

( points)

You unleash blow after blow, striking your opponent again and again, oblivious to your surroundings.

Make a melee weapon attack against a creature. On a hit, make another melee weapon attack. You can keep attacking until you miss. You cannot make more attacks than your proficiency bonus in this manner. 

Attack rolls against you have advantage until the beginning of your next turn.