Manacles
Manacles
These metal restraints (AC 16, 20 hit points) can restrain a Small or Medium creature. You can restrain an unwilling creature which requires an action, and for the creature to be either restrained, or both grappled and prone. Escaping the manacles requires a DC 20 Dexterity check, and breaking them requires a DC 20 Strength check. Each set of manacles comes with one key. Without the key, a DC 15 thieves’ tools check can pick this lock.
Magnifying glass
Magnifying glass
This lens allows a closer look at small objects. When you use a magnifying glass to appraise or inspect an item that is Tiny or highly detailed, you gain an expertise die. A magnifying glass is also useful for starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and 5 minutes of remaining stationary.
Lock
Lock
A key is provided with the lock. Without the key, a DC 15 thieves’ tools check can pick this lock. At the Narrator’s discretion, there may be better locks available for higher prices.
Lantern (hooded)
Lantern (hooded)
Once lit, a lantern burns for 6 hours on a flask of oil (1 pint).
Casts bright light in a 30-foot radius and dim light for an additional 30 feet. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.
Lantern (bullseye)
Lantern (bullseye)
Once lit, a lantern burns for 6 hours on a flask of oil (1 pint).
Casts bright light in a 60-foot cone and dim light for an additional 60 feet.
Lantern (standard)
Lantern (standard)
Once lit, a lantern burns for 6 hours on a flask of oil (1 pint).
Casts bright light in a 15-foot radius and dim light for an additional 30 feet.
Ladder (10 foot)
Ladder (10 foot)
A ladder is a vertical or inclined set of rungs or steps commonly used for climbing or descending.
Incense (block)
Incense (block)
Incense is an aromatic material that releases fragrant smoke when burnt.
Hourglass
Hourglass
An hourglass (or sandglass, sand timer, or sand clock) is a device used to measure the passage of time. It comprises two glass bulbs connected vertically by a narrow neck that allows a regulated flow of a substance (historically sand) from the upper bulb to the lower one due to gravity.
Hammer
Hammer
A hammer is a tool, most often a hand tool, consisting of a weighted "head" fixed to a long handle that is swung to deliver an impact to a small area of an object. This can be, for example, to drive nails into wood, to shape metal (as with a forge), or to crush rock. Hammers are used for a wide range of driving, shaping, breaking and non-destructive striking applications. Traditional disciplines include carpentry and blacksmithing.