Blinding Blow Stance
Blinding Blow Stance
You pace your attacks in a disruptive flow that makes it easy to follow a strike with maneuvering that temporarily blinds your foes.
Feinting Strike
Feinting Strike
You make a skillful, deceptive strike which your foe doesn’t see coming.
Make a melee weapon attack roll using the result of a Sleight of Hand check instead of your attack bonus.
Force Hesitation
Force Hesitation
After working your way into an opponent’s guard you convince them that every step will lead to a disastrous end, and that to divert their attention away from you for even a moment invites devastation.
Agile Feint
Agile Feint
You juke left and right, throw sand, whip out your cloak, or otherwise try to distract your opponent and make them vulnerable to attack.
Strike the Cracks Stance
Strike the Cracks Stance
You focus on targeting your enemy’s weakest spots.
When you make melee weapon attacks, you score critical hits on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20).
You deal one additional weapon damage die when determining the extra damage for a critical hit with a melee weapon attack.
Retributive Blow
Retributive Blow
You return a blow so quickly that your opponent is shocked.
Discerning Strike
Discerning Strike
A probing blow allows you to take the measure of your foe.
When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. Until the start of your next turn, when you deal damage to a creature you learn its current hit points, hit point maximum, immunities, resistances, and vulnerabilities.
Redirect
Redirect
Your opponent’s blow is not simply turned away but re-oriented entirely, forced into inflicting a wound against a foe unfortunate enough to be nearby.
Flowing Form
Flowing Form
You turn into a twisting leaf upon the wind of battle, turning every dodged strike into a sublime counterattack.
Take Weapon
Take Weapon
You snatch your enemy’s weapon and use it against them.