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Blinding Blow Stance

Blinding Blow Stance

( points)

You pace your attacks in a disruptive flow that makes it easy to follow a strike with maneuvering that temporarily blinds your foes.

Feinting Strike

Feinting Strike

( points)

You make a skillful, deceptive strike which your foe doesn’t see coming.

Make a melee weapon attack roll using the result of a Sleight of Hand check instead of your attack bonus.

 

Force Hesitation

Force Hesitation

( points)

After working your way into an opponent’s guard you convince them that every step will lead to a disastrous end, and that to divert their attention away from you for even a moment invites devastation.

Agile Feint

Agile Feint

( points)

You juke left and right, throw sand, whip out your cloak, or otherwise try to distract your opponent and make them vulnerable to attack.

Strike the Cracks Stance

Strike the Cracks Stance

( points)

You focus on targeting your enemy’s weakest spots.

When you make melee weapon attacks, you score critical hits on a roll of 19–20. If you already have a feature that increases the range of your critical hits, your critical hit range increases by 1 (maximum 17–20).

You deal one additional weapon damage die when determining the extra damage for a critical hit with a melee weapon attack.

 

Retributive Blow

Retributive Blow

( points)

You return a blow so quickly that your opponent is shocked.

Discerning Strike

Discerning Strike

( points)

A probing blow allows you to take the measure of your foe.

When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. Until the start of your next turn, when you deal damage to a creature you learn its current hit points, hit point maximum, immunities, resistances, and vulnerabilities. 

Redirect

Redirect

( points)

Your opponent’s blow is not simply turned away but re-oriented entirely, forced into inflicting a wound against a foe unfortunate enough to be nearby.

Flowing Form

Flowing Form

( points)

You turn into a twisting leaf upon the wind of battle, turning every dodged strike into a sublime counterattack.

Take Weapon

Take Weapon

( points)

You snatch your enemy’s weapon and use it against them.