Sage
You are a seeker of the world’s truths and an expert in your chosen field, with esoteric knowledge at your fingertips, or at the farthest, in a book you vaguely remember.
Why have you left the confines of the library to explore the wider world? Do you seek ancient wisdom? Power? The answer to a specific question? Reinstatement in your former institution?
Ability Score Increases: +1 to Intelligence and one other ability score.
Skill Proficiencies: History, and either Arcana, Culture, Engineering, or Religion.
Languages: Two of your choice.
Suggested Equipment (Cost 16 gold): Bottle of ink, pen, 50 sheets of parchment, common clothes.
Feature: Library Privileges. As a fellow or friend of several universities you have visiting access to the great libraries, most of which are off-limits to the general public. With enough time spent in a library, you can uncover most of the answers you seek (any question answerable with a DC 20 Arcana, Culture, Engineering, History, Nature, or Religion check).
Adventures and Advancement. When you visit libraries and universities you tend to be asked for help in your role as a comparatively rough-and-tumble adventurer. After fetching a few bits of esoteric knowledge and settling a few academic disputes, you may be granted access to the restricted areas of the library (which contain darker secrets and deeper mysteries, such as those answerable with a DC 25 Arcana, Culture, Engineering, History, Nature, or Religion check).
Sage Connections
- Your rival who always seems to be one step ahead of you in the research race.
- The college dean who banished you for conduct unbefitting a research fellow.
- A former student of yours who has become a dangerous wizard.
- The professor who took credit for your research.
- The rival sage whose cruel nickname for you has made you a laughingstock.
- The alchemist who will pay for bizarre monster trophies and other ingredients—no questions asked.
- The peer with a competing cosmological theory that causes endless friendly bickering.
- The noble who recognized your intelligence at a young age and sponsored your entrance into academia.
- A talented apprentice who ran away after mastering magical power but not the theoretical foundation to control it.
- The invading general who burned the library that was once your home.
Sage Mementos
- A letter from a colleague asking for research help.
- Your incomplete manuscript.
- An ancient scroll in a language that no magic can decipher.
- A copy of your highly unorthodox theoretical work that got you in so much trouble.
- A list of the forbidden books that may answer your equally forbidden question.
- A formula for a legendary magic item for which you have no ingredients.
- An ancient manuscript of a famous literary work believed to have been lost; only you believe that it is genuine.
- Your mentor’s incomplete bestiary, encyclopedia, or other work that you vowed to complete.
- Your prize possession: a magic quill pen that takes dictation.
- The name of a book you need for your research that seems to be missing from every library you’ve visited.