Fellow Candlestick
Unique (uncraftable)
This golden candlestick is sentient but will only light when held by someone it is friendly with—perhaps that someone is you. Whether or not the candlestick will accept you as an ally is at the Narrator’s discretion, though it is highly recommended to keep it well-polished and speak to it once per day to encourage a long-lasting friendship. Once you have befriended the candlestick you are able to attune to it.
While you are attuned to the candlestick, you can use a bonus action to politely ask it to light itself or extinguish its flame. If another force extinguishes its flame, the candlestick relights itself at the start of your next turn unless told otherwise.
Hydrophobic. The candlestick does not like exposure to water or having its candle replaced, and when either occurs it stops functioning for you until you make a DC 14 Persuasion check to earn its forgiveness.
Sentience. The candlestick is a sentient construct with Intelligence 14, Wisdom 10, and Charisma 18. It has hearing and darkvision to a range of 120 feet. The candlestick communicates with you telepathically and can speak and understand Common, Dwarvish, Elvish, and Halfling. It cannot read (or perhaps it is simply disinterested in doing so).
Personality. The candlestick’s purpose is to provide ample lighting for its wielder and snuff itself out should the cover of darkness be required. It is sympathetic to those in need of assistance but demands to be treated with a certain amount of respect and appreciation for its service.
Destroying the Candlestick. When reduced to 0 hit points, the candlestick pours its remaining heart and soul into creating one last burst of flames before becoming a mundane item. Each creature in a 10-foot-radius sphere centered on the candlestick must make a DC 14 Dexterity saving throw . A target takes 4d6 fire damage on a failed save, or half as much damage on a successful one.
Fellow Candlestick Challenge 3
Tiny construct 700 XP
Armor Class 16 (natural armor)
Hit Points 90 (12d4+60)
Speed 10 ft.
STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 20 (+5) 14 (+2) 10 (+0) 18 (+4)
Proficiency +2; Maneuver DC 12
Damage Resistances cold, lightning; bludgeoning, piercing, slashing from nonmagical weapons
Damage Immunities fire, poison
Condition Immunities fatigue , poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Common, Dwarvish, Elvish, Halfling
Immutable Form. The candlestick is immune to any spell or effect that would alter its form.
ACTION
Swiping Flame. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage plus 2 (1d4) fire damage and the target makes a DC 10 Dexterity saving throw or catches fire, taking 2 (1d4) ongoing fire damage. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.