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Multiclassing

Adventurers are not locked into only one character class and can realize new and interesting concepts by mixing the abilities of multiple classes.

Whenever you gain a character level, you have the option of gaining a level in a different class instead of gaining the next level in your current class. Your character level is the total number of levels you have in any classes. For example, if you have 3 levels in ranger , 2 levels in fighter , and 1 level in berserker , you are a 6th level character.

Multiclassing allows you to freely develop your adventurer in whatever direction you see fit. Compared to an adventurer of a single class, you’ll have greater versatility and a wider range of options, but you will end up sacrificing some of your focus and you’ll typically reach more powerful class features later than most.


Optional: Prerequisites

A berserker may need to do some studying before they can become a wizard. Before you can take a level of a new class, you must meet that class’ ability score prerequisites and the prerequisites of your existing classes as shown in the Multiclassing Prerequisites table. 

For example, a sorcerer who decides to multiclass into the rogue class must have both Dexterity and Charisma scores of 13 or higher.

Table: Multiclassing Prerequisites

Class Ability Score Minimum
Adept Dexterity 13 and Wisdom 13
Bard Charisma 13
Berserker

Strength 13

Cleric

Wisdom 13

Druid

Wisdom 13

Fighter

Strength 13 or Dexterity 13

Herald

Strength 13 and Charisma 13

Marshal

Charisma 13

Ranger

Dexterity 13 and Wisdom 13

Rogue

Dexterity 13

Sorcerer

Charisma 13

Warlock

Intelligence 13 or Wisdom 13 or Charisma 13

Wizard

Intelligence 13

 


Experience Points

If your game is utilizing experience points (XP), your XP cost to gain new class levels is based on your character level and not your level in any particular class. For example, if you have 4 levels in fighter and 2 levels in marshal, you must gain enough XP to reach 7th level before you can gain a new level in any class.


Hit Points and Hit Dice

You gain the 1st level hit points only from your very first level as a 1st level character. Any levels gained from multiclassing gain the hit points as described for levels after 1st level, even if they would be the first level gained in a particular class.

If your classes both provide the same hit die type, you can simply pool them together. If your classes provide different hit die types, you must keep track of them separately and you may spend them as you choose for any features that require hit dice. For example, if you have 3 levels in berserker and 4 levels in adept, you would have 3d12 hit dice and 4d8 hit dice. When using the adept’s Battle Meditation Focus Feature to regain exertion points, you could choose to spend either a d12 hit die or a d8 hit die.  


Proficiency Bonus

Your proficiency bonus is based on your character level, not on any one particular class. For example, if you have 4 levels of cleric, and 5 levels of fighter, you are a 9th level character with a proficiency bonus of +4.


Proficiencies

You only gain some of the 1st level proficiencies from classes taken after your first class, as shown in the Multiclassing Proficiencies table.

Table: Multiclassing Proficiencies 

Class Proficiencies Gained
Adept Simple weapons, shortswords
Berserker  Light armor, medium armor, shields, simple weapons, martial weapons
Bard

Light armor, one skill of your choice, one musical instrument of your choice

Cleric

Two from Culture, History, Medicine, or Religion

Druid

Light armor, medium armor, shields (characters with druid levels lose proficiency with metal armor and shields and cannot gain it)

Fighter

Light armor, medium armor, shields, simple weapons, martial weapons

Herald

Light armor, medium armor, shields, simple weapons, martial weapons

Marshal

Light armor, medium armor, shields, simple weapons, martial weapons

Ranger

Light armor, medium armor, shields, simple weapons, martial weapons, one skill from the class' skill list

Rogue

Light armor, one skill from the class' skill list, thieves' tools

Sorcerer

Arcana

Warlock

Light armor, simple weapons

Wizard

Arcana

 


Starting Equipment

You only gain the starting equipment of your first class at 1st level. You do not gain any additional starting equipment from your first levels in additional classes.


Class Features

Whenever you gain a new level in a class, you gain the class features for that level. There are, however, some features that are found in multiple classes and need additional rules when combined: Alternate Armor Class, Combat Maneuvers, Extra Attack, and Spellcasting .

Alternate Armor Class

Multiple instances of any feature that provides an alternate Armor Class calculation do not stack and cannot combine in any way. If you have multiple features that provide an alternate Armor Class calculation, your AC is equal to the highest Armor Class calculation that currently applies. 

An alternate Armor Class calculation applies when all its requirements are met. For example, the adept’s Agile Defense feature specifies that you cannot be using a shield, while the berserker’s Rugged Defense feature specifies that it applies while you are using a shield. If you have both features and are using a shield, you could apply your Rugged Defense, but Agile Defense would not currently apply.

Combat Maneuvers

If you gain the Combat Maneuvers class feature from more than one class, you gain any additional combat traditions or maneuvers the features provide but your exertion pool remains the same and does not stack. 

Heralds. The herald is an exception to this rule. If your first levels are in the herald class, you gain an exertion pool equal to twice your proficiency bonus. You regain exertion spent from this pool at the end of a short or long rest .

You use your class levels in every class that grants combat maneuvers to determine the highest degree of combat maneuvers you can learn, determined by the class with the greatest access. For example, if you have 3 levels of fighter and 10 levels of herald you can learn combat maneuvers of up to 4th degree (like a 13th level fighter).

Extra Attack

You cannot stack multiple instances of the Extra Attack feature from multiple classes, and additional instances of the feature do not add additional attacks. 

Fighters and Marshals. The additional 11th level Extra attack feature gained by fighters and marshals are both exceptions to this rule (a fighter 5/marshal 6 can attack 3 times with the Attack action.)


Spellcasting

If you gain the Spellcasting feature from only one class you follow the spellcasting rules found in that class. However, if you gain the Spellcasting feature from different classes you must use the following rules.

Spells Known and Prepared

You know and prepare the spells of each of your classes individually as if you only had levels in that class. For example if you have 2 levels of sorcerer and 3 levels of wizard, you know the same number of spells as a 2nd level sorcerer and prepare the same number of spells as a 3rd level wizard.

Each spell you know and prepare is chosen from a different one of your classes, and uses the spellcasting ability of the same class. If one of your classes uses a distinct spellcasting focus, such as an arcane focus, it can only be used for the spells chosen from that class. 

Spell Slots

Your total number of spell slots is determined by adding together all the class levels you have from classes with the Spellcasting feature, but some classes do not count as highly as others when determining your spell slots. 

Your class levels in the bard, cleric, druid, sorcerer, and wizard classes all count fully towards your spell slots.

Half your levels (rounded down) in the herald class count towards your spell slots.

One third of your levels (rounded down) in the ranger class with the Wildborn archetype count towards your spell slots.

Use this total to determine your spell slots using the Multiclass Spellcaster table. For example, if you have 2 herald levels and 5 cleric levels you count as a 6th level spellcaster for determining your spell slots. 

This table may provide you with spell slots at levels higher than you can prepare or know. While you cannot use these slots for spells you don’t know or can’t prepare, you can still use them to enhance many lower level spells. For example, if you have 2nd-level spell slots but don't know any 2nd-level spells, you can cast magic missile as a 2nd-level spell instead of a 1st-level spell (provided you know or have prepared it), even though you don’t know any spells of 2nd-level or higher.

Pact Magic

If you have a Spellcasting class feature and the warlock’s Pact Magic class feature, you may spend spell points gained from your Pact Magic feature to cast spells you know from your Spellcasting class feature. Similarly, you can use spell slots gained from your Spellcasting feature to cast warlock spells you know.  

Table: Multiclass Spellcaster

Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

2nd

3

3rd

4

2

4th

4

3

5th

4

3

2

6th

4

3

3

7th

4

3

3

1

8th

4

3

3

2

9th

4

3

3

3

1

10th

4

3

3

3

2

11th

4

3

3

3

2

1

12th

4

3

3

3

2

1

13th

4

3

3

3

2

1

1

14th

4

3

3

3

2

1

1

15th

4

3

3

3

2

1

1

1

16th

4

3

3

3

2

1

1

1

17th

4

3

3

3

2

1

1

1

1

18th

4

3

3

3

3

1

1

1

1

19th

4

3

3

3

3

2

1

1

1

20th

4

3

3

3

3

2

2

1

1