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Breadcrumb

Revenant

Challenge
str
18
dex
16
con
18
int
10
wis
12
cha
18

AC 13

HP 110 (13d8 + 52; bloodied 55)

Speed 30 ft.


Proficiency +3; Maneuver DC 15

Saving Throws Str +7, Con +7, Wis +4, Cha +7

Damage Resistances necrotic, psychic

Damage Immunities poison

Condition Immunities charmed , fatigue , frightened , paralyzed , poisoned , stunned

Senses darkvision 60 ft., passive Perception 11

Languages the languages it knew in life


Fearsome Pursuit. The revenant can spend 1 minute focusing on a creature against which it has sworn vengeance. If the creature is dead or on another plane of existence, it learns that. Otherwise, after focusing, it knows the distance and direction to that creature, and so long as it’s moving in pursuit of that creature, it ignores difficult terrain . This effect ends if the revenant takes damage or ends its turn without moving for any reason.

Magic Resistance. The revenant has advantage on saving throws against spells and other magical effects.

Rapid Recovery. If the revenant goes 1 minute without taking damage, it regains all its missing hit points.

Relentless. When the revenant is reduced to 0 hit points, its body turns to dust. One minute later, its spirit inhabits a recently-dead humanoid corpse of its choice on the same plane of existence, awakening with 1 hit point. 


ACTIONS

Multiattack. The revenant makes two strangle attacks. It can replace one attack with Burning Hatred, if available.

Strangle. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 15) if it’s a Large or smaller creature. Until this grapple ends, the creature can’t breathe , and the revenant can’t strangle any other creature.

Burning Hatred (Recharge 46). The revenant targets the focus of its Fearsome Pursuit, assuming the creature is within 30 feet. The target makes a DC 15 Wisdom saving throw . On a failure, it takes 14 (4d6) psychic damage and is paralyzed until the end of its next turn. On a success, it takes half damage and is frightened until the end of its next turn.

Combat

The revenant uses Burning Hatred and strangles its chosen enemy. It strangles anyone that tries to stop it from reaching its enemy.


Legends and Lore

With an Arcana or Religion check, characters can learn the following:

DC 10 Revenants are unquiet spirits that possess corpses in order to avenge their wrongful deaths.

DC 15 Escaping a revenant’s wrath is nearly impossible. Revenants are tireless and always know the location of the creature against which it has sworn vengeance.

DC 20 Until its thirst for vengeance is satisfied, a revenant recovers from its injuries supernaturally quickly. Even if the body it possesses is destroyed, it can simply inhabit a new one a short time later.

Description

Sometimes a person’s will is so strong it endures beyond death. A person unjustly killed may find their soul transformed into a revenant, a vengeful spirit that seeks to punish its murderers. 

Face of Death. A revenant resembles a well-preserved zombie and might even be mistaken for a living person from a distance. However, the blood of its death wounds never dries and can’t be washed away. Its eyes burn with a vengeful light and flare at the sight of an enemy. 

A revenant reanimates its own corpse whenever possible. If that corpse is destroyed, it inhabits a new humanoid corpse instead. Any body a revenant spirit reanimates bears the same death wounds. Regardless of what body it inhabits, those who wronged the revenant always recognize its wounds and piercing, hate-filled eyes.

Merciless Hunter. Nothing can convince a revenant to forego its vengeance, and a revenant always knows where to find those who wronged them. However, the revenant has only a year and a day to exact revenge. If its adversary is too powerful to defeat by itself, it may recruit others to its cause. 

When the revenant’s last enemy perishes—even if the revenant had nothing to do with their death—the revenant’s spirit departs and its body instantly molders to dust.

Behavior

1 Acquainted with the characters (perhaps killed by them); back for revenge

2 Pretending to be alive and asking for help against a well-protected foe

3 Tells the the characters in a droning voice about how it was wronged; offers any loot to the characters if they assist its revenge 

4 Banging hopelessly at a metal door that cuts it off from its vengeance

Signs

1 Slow, clomping footsteps

2 The sound of a slow heartbeat reverberates through the ground

3 A chill wind rises

4 The faint smell of rot

Encounters

Revenants can be found anywhere villainy has gone unpunished. Often a revenant’s targets flee to perilous places, and the revenant follows.

CR 5–10 revenant ; revenant with ghost or banshee

Treasure adamantine half-plate (allows its wearer to cast disguise self as an action, disguising facial features only)

Monster Type Description

Undead are supernatural creatures or spirits that are no longer alive but are still animate. Some have been reanimated by magic spells, such as skeletons . Others, like vampires , are the products of an evil ritual or curse.