AC 13
HP 22 (4d8 + 4; bloodied 11)
Speed 50 ft., climb 40 ft.
Proficiency +2; Maneuver DC 13
Skills Perception +4, Stealth +5 (+1d4)
Senses darkvision 60 ft., passive Perception 14
Languages —
Keen Smell. The grimalkin has advantage on Perception checks that rely on smell.
ACTIONS
Claws (True Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage. If the grimalkin moves at least 20 feet straight towards the target before the attack, the target makes a DC 12 Strength saving throw , falling prone on a failure.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.
BONUS ACTIONS
Opportune Bite (True Form Only). The grimalkin makes a bite attack against a prone creature.
Shapeshift. The grimalkin changes its form to a Tiny cat or into its true form, which resembles a panther. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies.