AC 12
HP 30 (4d10+8; bloodied 15)
Speed 50 ft.
Proficiency +2; Maneuver DC 13
Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages —
Keen Smell. The lion has advantage on Perception checks that rely on smell.
Long Jump. The lion can long jump up to 25 feet.
Pack Tactics. The lion has advantage on attack rolls against a creature if at least one of the lion’s allies is within 5 feet of the creature and not incapacitated .
ACTIONS
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage. If the lion moves at least 20 feet straight towards the target before the attack, the target makes a DC 13 Strength saving throw , falling prone on a failure.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage.
BONUS ACTIONS
Opportune Bite. The lion makes a bite attack against a prone creature.
Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.