AC 12
HP 3 (1d6; bloodied 1)
Speed 5 ft., swim 30 ft.
Proficiency +2; Maneuver DC 12
Skills Stealth +4
Senses darkvision 30 ft., passive Perception 10
Languages —
Camouflage. The octopus has advantage on Stealth checks.
Water Breathing. The octopus breathes water and can hold its breath for 30 minutes while in air.
ACTIONS
Tentacles. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 1 bludgeoning damage. If the target is a creature, it is grappled (escape DC 10). Until this grapple ends, the target is restrained , and the octopus can’t attack a different target with its tentacles.
BONUS ACTIONS
Ink Cloud (1/Day). If underwater, the octopus exudes a cloud of ink in a 5-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current.
Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.