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Phase Spider

Challenge
str
14
dex
14
con
12
int
6
wis
10
cha
4

AC 14 (natural armor)

HP 39 (6d10+6; bloodied 19)

Speed 30 ft., climb 30 ft.


Proficiency +2; Maneuver DC 12

Skills Stealth +4 (+1d4)

Senses darkvision 60 ft., passive Perception 10


Languages

Ethereal Sight. The spider can see into both the Material Plane and Ethereal Plane.

Spider Climb. The spider can climb even on difficult surfaces and upside down on ceilings. 

Web Walker. The spider ignores movement restrictions imposed by webs.


ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage and the target makes a DC 11 Constitution saving throw , taking 14 (4d6) poison damage on a failure or half damage on a success. If the poison damage reduces the target to 0 hit points, the target is made stable but poisoned for 1 hour, even if it regains hit points, and it is paralyzed while poisoned in this way.


BONUS ACTIONS

Ethereal Jaunt. The spider magically shifts from the Material Plane to the Ethereal Plane or vice versa.

Monster Type Description

Monstrosities are magical beings usually native to the Material Plane. Some monstrosities combine the features of beasts and humanoids, like centaurs . Others have bizarre or unnatural appearances, like many-tentacled ropers . Monstrosities could only arise in a world suffused with magic.