AC 12
HP 45 (6d10+12; bloodied 22)
Speed 40 ft.
Proficiency +2; Maneuver DC 15
Skills Perception +3, Stealth +4 (+1d4)
Senses passive Perception 13
Languages —
Keen Smell. The tiger has advantage on Perception checks that rely on smell.
ACTIONS
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4+5) slashing damage. If the tiger moves at least 20 feet straight towards the target before the attack, the target makes a DC 15 Strength saving throw , falling prone on a failure.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) piercing damage.
BONUS ACTIONS
Opportune Bite. The tiger makes a bite attack against a prone creature.
Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.