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Winter Wolf

Challenge
Terrain
str
18
dex
12
con
14
int
6
wis
12
cha
8

AC 13 (natural armor)

HP 67 (9d10+18; bloodied 33)

Speed 50 ft.


Proficiency +2; Maneuver DC 14

Skills Perception +3, Stealth +3

Damage Immunities cold

Senses darkvision 30 ft., passive Perception 13

Languages Common, Giant, Winter Wolf


Keen Hearing and Smell. The wolf has advantage on Perception checks that rely on hearing and smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and not incapacitated.

Camouflage. The wolf has advantage on Stealth checks made to hide in snow.


ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a creature, it makes a DC 14 Strength saving throw , falling prone on a failure.

Cold Breath (Recharge 5–6). The wolf exhales frost in a 15-foot cone. Each creature in the area makes a DC 12 Dexterity saving throw , taking 18 (4d8) cold damage on a failure or half damage on a success.

Monster Type Description

Monstrosities are magical beings usually native to the Material Plane. Some monstrosities combine the features of beasts and humanoids, like centaurs . Others have bizarre or unnatural appearances, like many-tentacled ropers . Monstrosities could only arise in a world suffused with magic.