AC 13 (natural armor)
HP 67 (9d10+18; bloodied 33)
Speed 50 ft.
Proficiency +2; Maneuver DC 14
Skills Perception +3, Stealth +3
Damage Immunities cold
Senses darkvision 30 ft., passive Perception 13
Languages Common, Giant, Winter Wolf
Keen Hearing and Smell. The wolf has advantage on Perception checks that rely on hearing and smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and not incapacitated.
Camouflage. The wolf has advantage on Stealth checks made to hide in snow.
ACTIONS
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a creature, it makes a DC 14 Strength saving throw , falling prone on a failure.
Cold Breath (Recharge 5–6). The wolf exhales frost in a 15-foot cone. Each creature in the area makes a DC 12 Dexterity saving throw , taking 18 (4d8) cold damage on a failure or half damage on a success.