AC 12
HP 11 (2d8+2; bloodied 5)
Speed 40 ft.
Proficiency +2; Maneuver DC 12
Skills Perception +3, Stealth +4
Senses darkvision 30 ft., passive Perception 13
Languages —
Keen Hearing and Smell. The wolf has advantage on Perception checks that rely on hearing and smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and not incapacitated .
ACTIONS
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. If the target is a creature, it makes a DC 12 Strength saving throw , falling prone on a failure.
Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.