str
14
dex
12
con
10
int
6
wis
10
cha
8
AC 13 (natural armor)
HP 22 (4d10; bloodied 11)
Speed 50 ft.
Proficiency +2; Maneuver DC 12
Skills Perception +2, Stealth +3
Senses darkvision 60 ft., passive Perception 12
Languages Goblin, Worg
Keen Hearing and Smell. The worg has advantage on Perception checks that rely on hearing and smell.
ACTIONS
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage. If the target is a creature, it makes a DC 13 Strength saving throw , falling prone on a failure.
Monster Type Description
Source