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Worg

Challenge
str
14
dex
12
con
10
int
6
wis
10
cha
8

AC 13 (natural armor)

HP 22 (4d10; bloodied 11)

Speed 50 ft.


Proficiency +2; Maneuver DC 12

Skills Perception +2, Stealth +3

Senses darkvision 60 ft., passive Perception 12

Languages Goblin, Worg


Keen Hearing and Smell. The worg has advantage on Perception checks that rely on hearing and smell.


ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage. If the target is a creature, it makes a DC 13 Strength saving throw , falling prone on a failure.

Monster Type Description

Monstrosities are magical beings usually native to the Material Plane. Some monstrosities combine the features of beasts and humanoids, like centaurs . Others have bizarre or unnatural appearances, like many-tentacled ropers . Monstrosities could only arise in a world suffused with magic.