Collapsing Roof
A thin wire sits 3 feet off the ground, connected to a structure that holds up a weak portion of a ceiling. When something trips the wire, that structure falls and the ceiling on top of it collapses.
Trap. This trap can be detected by a passive Perception of 14 or with a Perception check to notice the construction. If the trap is not detected, it automatically triggers a critical failure.
- Only one check is needed to circumvent this challenge. Rolling or sliding an object heavy enough (30 pounds or more) to trip the wire will cause the roof to collapse safely. Alternatively, an Engineering check can be made to prop up the ceiling or a thieves’ tools check to disarm the trap.
Potential Outcomes
Critical Failure: The adventurers trigger the trap, causing the ceiling to collapse. Each creature in the area makes a Dexterity saving throw , taking 22 (4d10) bludgeoning damage on a failure, or half damage on a success. Failure on the saving throw also causes a level of fatigue .
Failure: The adventurers trigger the trap, causing the ceiling to collapse. Each creature in the area makes a Dexterity saving throw , taking 22 (4d10) bludgeoning damage on a failure, or half damage on a success.
Success: The adventurers avoid or disarm the trap.
Critical Success: The adventurers avoid or disarm the trap but have the option to leave the trap active for someone else to deal with.