AC 14 (hide armor)
HP 22 (5d8; bloodied 11)
Speed 30 ft.
Proficiency +2; Maneuver DC 12
Senses darkvision 60 ft., passive Perception 9
Languages what they knew before possession
Pack Tactics. The cannibal reaver has advantage on attack rolls against a creature if at least one of the gnoll’s allies is within 5 feet of the creature and not incapacitated .
ACTIONS
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
BONUS ACTIONS
Rampaging Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one bloodied creature. Hit: 4 (1d4 + 2) piercing damage.
Combat
Cannibal reavers attack fearlessly, preferring to target bloodied creatures. If no such target is present, they attack whichever enemy is nearest.
Lone Behavior
1 Scouting for a larger group
2 Feasting on a corpse
3 Wounded and insane; can’t stop laughing and attacks on sight
4 Looking for a surrogate group; will be submissive to an armed group and acts violently towards all others
Group Behavior
1 Performing a gruesome sacrifice to the demon lord that first transformed them
2 On a surprise raid against an undefended village, seeking plunder and slaughter
3 Fighting among themselves
4 Taking grisly trophies such as ears and teeth from the corpses of villagers
5 Giggling as they hunt a human or other humanoid
6 Feasting on corpses, drunk with bloodshed
Fiends are evil-aligned creatures from Hell, the Abyss, and other cursed realms. Most fiends are demons and devils, each of which have their own subtypes and hierarchies. Some fiends, such as hell hounds , are neither demons nor devils.