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Breadcrumb

Posse Member

Challenge
Tags
Terrain
str
12
dex
8
con
12
int
10
wis
8
cha
12

AC 11 (leather)

HP 16 (3d8+3 bloodied 8)

Speed 30 ft.


Proficiency +2; Maneuver DC 11

Skills Intimidation +3, Perception +2, one other

Senses passive Perception 12


Traits

Bolstered by Celebrity. As long as a posse member has seen you in the past five minutes, they add your proficiency instead of their own (+2) to attack rolls and to saving throws they are proficient in.
If a posse member is reduced to 0 HP they automatically stabilize unless there was an extra 16 damage beyond what took them to 0 HP, in which case they die instantly.
Once per day during a short rest , a posse member can heal to full.

Hype Tactics. The posse member has advantage on an attack roll against a creature if their celebrity attacked that creature in the past round or is within 5 feet of that creature.


ACTIONS

Scrap and Slash. Your guys have a variety of weapons. Sometimes they just need to break some teeth. Sometimes they need a spear to hold off a monster. Mostly they use those fine matching swords you bought them. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning, piercing, or slashing damage.

Pisol. Ranged Weapon Attack: +1 to hit, range 20/60 feet, one target. Hit: 4 (1d10 - 1) piercing damage. Special: The weapon misfires on a natural 1. Reloading requires an action or bonus action.

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.