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Dorian Gray

Challenge
Tags
Terrain
str
13
dex
18
con
19
int
17
wis
14
cha
20

AC 14
HP 85 (10d8+40; bloodied 42)
Speed 40 ft.


Proficiency +3; Maneuver DC 15
Saving Throws Dex +7, Con +7
Skills Deception +8 (1d6), Insight +5 (1d6), Perception +5 (1d6), Persuasion +8 (1d6)
Damage Immunities poison
Condition Immunities disease , poisoned
Senses passive Perception 18
Languages Common


Athletic. Dorian can stand up from being prone with only 5 feet of his movement, climbing doesn’t cost him extra movement, and he only has to move 5 feet before making a running long jump or
running high jump.

Diplomatic. Dorian can make a Charisma (Persuasion) check contested by the Wisdom (Insight) check of a creature that can understand what he says during 1 minute of talking. On a success, as long as Dorian remains within 60 feet of it (and for 1 minute afterward) the target is charmed by him. Dorian automatically fails on the check if he or his companions are fighting the target.

Mobility. Dorian can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn.

Master of All. Dorian adds his proficiency bonus (+3) to any ability check he makes that doesn’t already include his proficiency bonus.

Regeneration. Dorian regains 30 hit points at the start of his turn. He dies only if he starts his turn with 0 hit points.

Rejuvenation. While his treasured portrait remains intact, 1d4 hours after Dorian dies he regains all his hit points and becomes active again. Should the portrait ever be destroyed, Dorian immediately suffers decades of injuries and aging all at once, dying on the spot.

Soldier Tactics. A creature hit by Dorian’s opportunity attack reduces its Speed to 0 until the beginning of the next round and disengaging from Dorian still provokes opportunity attacks.

Make Opportunity. Dorian can use his reaction to make a melee weapon attack against a creature within 5 feet when it makes an attack against a target other than Dorian.

Swordmaster. A sword deals one extra die of its damage when Dorian hits with it (included in the attack).


ACTIONS

Multiattack. Dorian attacks three times.

Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.

Revolver. Ranged Weapon Attack: +7 to hit, range 40/120 ft., one target. Hit: 13 (2d8+4) piercing damage.


REACTIONS

Master of the Sword. Dorian can use his reaction when wielding a sword to gain a +1 bonus to his AC until the start of his next turn or until he is disarmed. In addition, Dorian has advantage on opportunity attacks.

LIFE-CATCHING PORTRAIT

Wondrous item, legendary (requires attunement; cost 135,000 gp)

Crafting Components: Marvelous pigments

This canvas, whether black or painted, radiatesnecromantic energies. Once you have attuned to it, you or another creature can make a DC 20 Dexterity (painter’s tools) check to capture your likeness in a portrait on the canvas (AC 14, 20 hit points). On a success, the painting captures your soul.

While the life-catching portrait remains intact, the Narrator begins tracking how much damage you take and how much time has passed since the painting. Your image on the portrait shows what you would look like from all the injuries you’ve suffered and the passage of time. With a Dexterity (painter’s tools) check (DC 20 + 3 per previous check) some of the damage can be mitigated by touching up the painting, reducing the aging and damage your likeness has suffered by half.

Should the portrait ever be destroyed, you immediately suffer from all of the damage dealt to your likeness, and you age all at once. If this kills you, your soul is permanently destroyed.

You gain the following traits while your portrait is intact:

Regeneration. You regain hit points equal to half your level at the start of your turn. You die only if you start your turn with 0 hit points.

Rejuvenation. When you die, 1d4 hours later you regain all of your hit points and become active again.

Description

“A man who is master of himself can end a sorrow as easily as he can invent a pleasure. I don’t want to be at the mercy of my emotions. I want to use them, to enjoy them, and to dominate them.”

The above quote is the precarious proposition at the heart of the man, the portrait, the monster, Dorian Gray. The Victorian aristocrat Dorian Gray is the protagonist of Oscar Wilde’s The Portrait of Dorian Gray and if you’re not familiar with the general idea, it’s that his portrait ages and suffers injury instead of him.

This nobleman fell into some good fortune and moved to London, joining the upper crust of society and some unusual friendships. One such relationship was with Basil Hallward, an artist who created his best portrait ever because Dorian was such a marvelously handsome subject; another was Lord Henry, a narcissistic hedonist who convinced the newcomer that pleasure-seeking was the only way to live life.

Basil’s painting of Gray was so good that Dorian wished he could remain as beautiful as it was rather than suffer the same fate of all beautiful things to wither and wane with age. The young man made a wish, so that the picture, rather than he himself, would age—and one day, after returning home from a play, realised that his wish had been granted: the picture was aging, while he, himself, remained unblemished. And, with that, he went on with a life of venality and debauchery, showing no effect for his sins.

Eventually Dorian became bored with what jolly old England had to offer and went traveling, journeying across the world to do all sorts of questionable and immoral things to entertain himself (after murdering the artist who painted his picture following a heated argument about the phenomenon). After a few decades this, too, lost its luster and he returned home.

Back in London, Dorian was stalked by a familiar young man. Dorian was convinced this fellow couldn’t be the man he recognized—that was 18 years ago and how could he be so young! But that problem did not last long, for Gray’s young stalker was shot while on a hunting trip.

Dorian turned over a new leaf, deciding to live righteously. He took the knife he used to kill Basil Hallward and stabbed into the supernatural portrait, destroying it, and killing himself in a final act of possible redemption. His servants found the body of a withered old man next to the portrait of a young Dorian Gray.

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.