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Genghis Khan

Challenge
Tags
Terrain
str
14
dex
14
con
16
int
15
wis
11
cha
14

AC 17 (scale mail, fighting style; 19 with heavy shield)
HP 180 (24d8+72; bloodied 90)
Speed 40 ft. (mounted 60 ft.)


Proficiency +4; Maneuver DC 14
Saving Throws Str +6, Dex +6
Skills Animal Handling +4, Deception +6, History +6, Insight +4 (1d8), Investigation +6, Persuasion +6 (1d8)
Senses passive Perception 10
Languages Middle Mongolian


Action Surge (1/ short rest ). Once on his turn, Genghis Khan can take an additional action on top of his regular action and a possible bonus action.

Animal Companion (Riding Horse). Genghis Khan’s horse increases its AC, saving throws , attack bonuses , and damage rolls by +6. Telling the beast where to move does not require any action from Genghis Khan, but he can otherwise use an action to make the horse take either the Attack (in which case Genghis Khan makes an attack of his own), Dash, Disengage, Dodge, or Help action. While traveling through grasslands while only with his horse, they move stealthily at a normal pace.

Fast Learner. After Genghis Khan has heard a creature speak for 1 minute or longer, he can mimic its manner of speaking as long as he knows the same language as the creature (allowing him to seem like he is local to a given region).

Favored Enemy. Genghis Khan has advantage on Wisdom (Survival) checks to track humans, as well as on Intelligence checks to recall information about them.

Indomitable (1/ long rest ). Genghis Khan can reroll a saving throw that he fails but must use the new roll.

Leading Example. When Genghis Khan hits a creature with a weapon attack, until the end of his next turn the target of his attack has disadvantage on saving throws against his Tactical Maneuvers.

Sneak Attack (1/turn). Genghis Khan deals an extra 10 (3d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Genghis Khan that isn’t incapacitated and Genghis Khan doesn’t have disadvantage on the attack roll.

Spellcasting. Genghis Khan is a 1st level spellcaster that uses Wisdom as his spellcasting ability (spell save DC 14; +6 to hit with spell attacks). He has the following spells prepared from the ranger’s spell list:
1st-level (3 slots): longstrider

Tactical Focal Point. Genghis Khan selects a 10-foot square to be his tactical focal point as a bonus action or as part of the Attack action, choosing a Tactic to apply to it. This lasts until he cannot take actions or uses this feature again. Each time Genghis Khan completes a long rest , he can swap one of these benefits for a different one: Area Clear, Cover the Flank, Phalanx Sidestep, Run Away!

Tactical Mastery (9/ long rest ). Genghis Khan uses part of his Attack action or a bonus action to take mastery of the battlefield, granting it to himself and allies within his focal point by expending uses of this feature. A creature that is granted a use of Genghis Khan’s Tactical Mastery can either regain 2d10 hit points when it is granted (any hit points greater than its maximum are temporary hit points) or use it to deal an extra 2d10 damage with an attack.

Tactician. Genghis Khan is able to use the Help action to aid an ally attacking a creature as long as the target of the attack is able to see and hear Genghis Khan and is within 30 feet of him.


SPECIAL TRAITS

Brilliant. Genghis Khan always knows how long it will be before the next sunset or sunrise, the northerly direction, and can perfectly remember anything he’s experienced within the last 31 days.

Mobility. Genghis Khan can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn.

Mounted Combat. When Genghis Khan’s mount is attacked, he can make himself the target of that attack. In addition, he has advantage on melee attack rolls when his target is an unmounted creature smaller than his mount (usually any unmounted target of Medium size or smaller). Finally, when Genghis Khan’s mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Superb Aim. Genghis Khan ignores half cover and three-quarters cover when making a ranged weapon attack, and he doesn’t have disadvantage when attacking at long range. When Genghis Khan makes his first ranged weapon attack in a turn, he can choose to take a –5 penalty to his ranged weapon attack rolls in exchange for a +10 bonus to ranged weapon damage.


ACTIONS

Extra Attack. Genghis Khan attacks three times when he takes the Attack action.

Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d6+2 slashing damage.

Lance. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d12+2) piercing damage. This attack roll has disadvantage if the target is within 5 feet.

Longbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.

Tactical Maneuver (4/ long rest ). Each time Genghis Khan completes a long rest , he can swap one of these benefits for a different one (tactical DC 14): Coordinated Blows, Group Assault, Move to Flank.


BONUS ACTIONS

Cunning Action (1/turn). Genghis Khan can use a bonus action to take the Dash, Disengage, Help, or Hide action.

Second Wind (1/ short rest ). On his turn, Genghis Khan can use a bonus action to regain 1d10+12 hit points.


REACTIONS

Uncanny Dodge. When an attacker Genghis Khan can see hits him with an attack, Genghis Khan can use his reaction to halve the attack’s damage against him.

Description

It’s time to consider one of history’s most widereaching rulers, the founder of the Mongol Empire and brilliant tactician, Genghis Khan!

Born as Temüjin (“blacksmith”) Khan, he was renamed Genghis Khan after founding the Mongol Empire which became the largest contiguous empire in history after his death at 65. When he died his children broke the Mongol Empire into smaller Khanates that they expanded across the world using similar bloody tactics. The Mongol Empire was said to be one of the most diverse empires in history, encompassing many cultures.

Genghis Khan was known for his brutality, and the word ‘genocide’ is often used in conjunction with his campaigns. By the early 1200s he was the sole ruler of the Mongol plains, uniting nomadic tribes in northeast Asia. He launched Mongol invasions that conquered most of Eurasia, often slaughtering the civilian populations.

The tactics which allowed Genghis Khan to conquer Asia, the Middle East, and Eastern Europe, were based on the Mongols’ nomadic lifestyle. Horseback archery and siege warfare were specialties, although heavily armed lancers were a significant part of the Mongol forces, with a flexible command structure. Each soldier looked after three or four horses, which they could switch out quickly to maintain high speeds.

Among the many things he did, he decreed the adoption of the Uyghur script as the Mongol Empire’s writing system, practiced meritocracy and encouraged religious tolerance in the Mongol Empire, and brought the Silk Road under one cohesive political environment, easing communication and trade between Northeast Asia, Muslim Southwest Asia, and Christian Europe.

Genghis Khan’s life started off rough and wild. His father was poisoned by a rival tribe in his youth and after some impetuousness his family was cast out to fend for their own. He proved to be a canny warrior able to escape capture and win difficult battles, and in 1186 became leader of the Mongols. The rise to further power was fraught with betrayals and conspiracies, whether by his family or close friends. Throughout his life however, Genghis Khan displayed a mastery of military strategy, was extremely intelligent, wasn’t afraid to incorporate new ideas or technology into his armies, and while capable of mercy was ultimately a ruthless fellow.

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.