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Robin Hood

Challenge
Tags
str
12
dex
18
con
12
int
12
wis
12
cha
15

AC 16 (padded leather)
HP 66 (12d8+12; bloodied 33)
Speed 30 ft.


Proficiency +3; Maneuver DC 15
Saving Throws Dex +7, Int +4
Skills Animal Handling +4, Athletics +4, Deception +5 (1d8), Investigation +4, Perception +4, Stealth +7 (1d8), Survival +4; thieves’ tools
Senses passive Perception 14
Languages English, Thieves’ Cant


Action Surge (1/ short rest ). On his turn, Robin Hood can take an additional action on top of his regular action and a possible bonus action.

Second-Story Work. Climbing does not cost Robin Hood extra movement. When he makes a running jump, the distance he covers increases by 4 feet.

Sneak Attack (1/turn). Robin Hood deals an extra 10 (3d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Robin Hood that isn’t incapacitated and Robin Hood doesn’t have disadvantage on the attack roll.


SPECIAL TRAITS

Stealther. Robin Hood can attempt to hide even when he is only lightly obscured from a creature he’s trying to hide from. In addition, Robin Hood’s position isn’t revealed when he misses with a ranged weapon attack against a creature he’s hidden from, and he does not have disadvantage on Wisdom (Perception) checks in dim light .

Superb Aim. Robin Hood ignores half cover and three-quarters cover when making a ranged weapon attack, and he doesn’t have disadvantage when attacking at long range. When Robin Hood makes his first ranged weapon attack in a turn, he can choose to take a –5 penalty to his ranged weapon attack rolls in exchange for a +10 bonus to ranged weapon damage.


ACTIONS

Extra Attack. Robin Hood attacks twice when he takes the Attack action.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.

Dagger (2). Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or thrown 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.

Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 8 (1d8+4) piercing damage.


BONUS ACTIONS

Attentive Gaze. Robin Hood can use a bonus action to take the Search action.

Cunning Action (1/turn). Robin Hood can use a bonus action to take the Dash, Disengage, Hide, Use Object action, Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock.

Excellent Aim (3/ short rest ). Robin Hood can spend a bonus action to aim a wielded ranged weapon at a target within its range. Until the end of his turn, ranged attacks that Robin Hood makes against the target deal an extra 5 damage.

Second Wind (1/ short rest ). On his turn, Robin Hood can use a bonus action to regain 1d10+7 hit points.


REACTIONS

Uncanny Dodge. When an attacker Robin Hood can see hits him with an attack, Robin Hood can use his reaction to halve the attack’s damage against him.

Description

Meet the master of the bow, leader of the Merry Men, and maybe the world’s first and most beloved outlaw, Robin Hood! Robin Hood is about as mythological as it gets, with ballads that go back more than 600 years and a 543 year old play, not to mention countless books, films, and television shows. Nearly every retelling of the famous outlaw’s story changes some detail or other, and the version below is a combination of several interpretations.

Robin Hood was the Earl of Huntingdon, ridiculously good with a bow, and quite clever—pretty much every story about him involved tricking somebody. Outlawed by the evil Sheriff of Nottingham, he took up residence in Sherwood Forest, where he gathered a band of Merry Men and took to robbing the rich to give to the poor.

Along the way, Robin competed for—and won—the Silver Arrow in an archery tournament, harried and fought the Sheriff and his henchman Sir Guy of Gisborne, robbed corrupt bishops and greedy clergymen, romanced Maid Marian, and resisted the Normans at every turn, until he was betrayed by the prioress of Kirklees Priory when he sought medical aid. Legend has it that he was buried at the landing place of his final arrow, shot with his dying breaths.

Robin’s plucky band of Merry Men is equally famous—the mighty Little John, the jovial monk Friar Tuck, the incendiary Will Scarlet, and the bard Alan-a-Dale feature in many of the outlaw’s escapades.

Robin Hood is a symbol of struggle against injustice and tyranny.

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.