Skip to main content

Sun Wukong

Challenge
Tags
str
17
dex
20
con
12
int
10
wis
14
cha
7

AC 19 ( golden chain shirt )
HP 110 (20d8+20; bloodied 55)
Speed 55 ft., climb 55 ft.


Proficiency +5; Maneuver DC 18
Saving Throws Dex +10, Int +5
Skills Acrobatics +10 (1d8), Athletics +8, Deception +3 (1d8), Perception +7 (1d8), Stealth +10 (1d8), Survival +7; thieves’ tools
Senses passive Perception 21
Languages Chinese


Magic Items. Sun Wukong wears a golden chain shirt and phoenix-feather cap , and he wields the powerful Ruyi Jingu Bang .

Cursed Circlet. This indestructible magical circlet is firmly attached to Wukong’s head and cannot be removed. When a specific sutra is spoken within 1,000 feet, the band tightens and gives Wukong unbearable headaches, causing him to have disadvantage on attack rolls and ability checks for 1d4 rounds.

Evasion. When Wukong is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Focus (8 points/ short rest ). Wukong can spend focus points to fuel various focus features.

Flurry of Blows. Immediately after Wukong takes the Attack action on his turn, he can spend 1 focus point to make two unarmed strikes as a bonus action.

Patient Defense. Wukong can spend 1 focus point to take the Dodge action as a bonus action on his turn.

Step of the Wind. Wukong can spend 1 focus point to take the Disengage or Dash action as a bonus action on his turn, his jump distance is doubled for the turn.

Stunning Attack. Wukong can spend 1 focus point to attempt to stun a creature he hits with a melee weapon attack . The target must succeed on a DC 15 Constitution saving throw or be stunned until the end of his next turn.

Open Hand Technique. Whenever Wukong hits a creature with one of the attacks granted by his Flurry of Blows, he can impose one of the following effects on that target:

◆ It must succeed on a DC 15 Dexterity saving throw or be knocked prone .

◆ It must make a Strength saving throw . If it fails, Wukong can push it up to 15 feet away from him.

◆ It can’t take reactions until the end of Wukong’s next turn.

Pack Tactics. Wukong has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn’t incapacitated .

Reliable Talent. Whenever Wukong makes an ability check that lets him add his proficiency bonus, he can treat a d20 roll of 9 or lower as a 10.

Second-Story Work. When Wukong makes a running jump, the distance he covers increases by 5 feet.

Sneak Attack (1/turn). Wukong deals an extra 21 (6d6) damage when he hits a target with a weapon attack and has advantage on the attack roll , or when the target is within 5 feet of an ally of Wukong that isn’t incapacitated and Wukong doesn’t have disadvantage on the attack roll.

Stillness of Mind. Wukong can use his action to end one effect on himself that is causing him to be charmed or frightened .

Supreme Sneak. Wukong has advantage on a Dexterity (Stealth) check if he moves no more than 20 feet on the same turn.

Wholeness of Body (1/ long rest ). As an action, Wukong regains 24 hit points.


SPECIAL TRAITS

Mobility. Wukong can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn.


ACTIONS

Extra Attack. Wukong attacks twice when he takes the Attack action (he can use a bonus action to attack a third time, or a bonus action and 1 focus to attack a third and fourth time).

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.

Unarmed. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6+5) magical bludgeoning damage.

Ruyi Jingu Bang (Quarterstaff). Melee Weapon Attack: +10 to hit, reach 5 ft.*, one target. Hit: 9 (1d8+5) magical bludgeoning damage.


BONUS ACTIONS

Cunning Action (1/turn). Wukong can use a bonus action to take the Dash, Disengage, Hide, Use Object action, Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock.

Blessing: HuŎyăn-Jīnjīng. Wukong can use his bonus action on his turn to light his eyes with golden fire and cast detect evil and good (evil only) without the need for components. In addition, he has disadvantage on saving throws against the blinded condition because of smoke.


REACTIONS

Deflect Missiles. Wukong can use his reaction to deflect or catch the missile when he is hit by a ranged weapon attack. When he does so, the damage he takes from the attack is reduced by 1d10+13. When the damage is reduced to 0, he can catch the missile if it is small enough for him to hold in one hand and he has at least one hand free. If he catches a missile in this way, Wukong can spend 1 focus point to make a ranged attack with the weapon or piece of ammunition he just caught, as part of the same reaction (+10 to hit, range 20/60 ft., 1d6+5 damage).

Slow Fall. Wukong can use his reaction when he falls to reduce any falling damage he takes by 40.

Uncanny Dodge. When an attacker Wukong can see hits him with an attack, he can can use his reaction to halve the attack’s damage against him.

Description

For every bit of popularity the master of Camelot has in the west, the Monkey King matches him in the east. This entry tackles the untacklable—the star sidekick of Journey to the West and a hero more powerful than any we’ve seen yet, bodyguard of Tang Sanzang, the monkey with the unending pole: Sun Wukong.

The Monkey King is incredibly strong and fast, able to transform into different animals and objects, and a highly skilled warrior. His story is a journey from being an ignorant creature to becoming one of benevolence and enlightenment. What follows is just one version of the story, and in many he is just a regular (though highly intelligent) monkey to begin with.

Let’s start at the beginning; this is a long story! A magic stone on the Mountain of Flowers and Fruit burst open to reveal a stone monkey beaming golden light. As it ate and drank, the stone monkey became more like the other monkeys, and befriended them. On a sort of bet he dove through a stream to find a cave which became the monkeys’ home. Sun Wukong was declared Handsome Monkey King.

Sun Wukong eventually left this new home to seek a cure to death, and became a student of Subhuti, one of the disciples of Buddha. Subhuti taught the Monkey King the way of immortality, but bid him keep it secret.

Newly powerful, the Monkey King began to search for a potent weapon. He traveled across oceans to acquire his magical staff Ruyi Jingu Bang from Ao Kuang, the dragon-king of the Eastern Seas. Sun Wukong was the only one with the strength to wield the heavy (8 ton!) staff. In addition, he was gifted gold chainmail armor, a cap of phoenix feathers (one of the original gifts of the dragon kings), and some boots which enabled him to walk in the clouds—an outfit as regal as its wearer.

The Monkey King finally returned home. He allied with seven other demon kings, and when Hell came for him he resisted and wiped his name from the Book of Life and Death (along with the names of every monkey he knew). Then somebody snitched to the Jade Emperor, the first god and Heavenly Grandfather.

The Jade Emperor sought to appease the Monkey King, and so invited him to Heaven and gave him a special title—‘Protector of Horses’. It was a veiled insult, though; the gods had made him Heaven’s stable-boy. This angered Sun Wukong, who declared himself ‘The Great Sage, Equal of Heaven’. The gods tried again, offering him ‘Guardian of the Heavenly Peach Garden’, but then excluded him from a big banquet. The Monkey King had had enough by this point, and absconded home with some stolen peaches of immortality, pills of longevity, and the Jade Emperor’s royal wine, to make ready for war.

The battle began! Wukong single-handedly defeated 10,000 celestial warriors, all of the constellations, a quartet of heavenly kings, and the greatest of Heaven’s generals, Erlang Shen.

Finally with the help of the Bodhisattva of mercy, the Monkey King was captured. The gods tried to kill him a few times, but found they were unable to, so they decided to boil him down into an elixir so they could get back those pills of longevity. Wukong survived for 49 days, leaping out afterward with the new ability to spot evil. I know what you’re thinking, and it gets better. Buddha intervened, making a bet that Wukong couldn’t escape from his palm. The Monkey King took him up on the bet and made a flying leap to the end of the world, marking his way by urinating on five pillars that turned out to be the Buddha’s fingers. Obviously this didn’t go over well and Wukong was sealed away beneath a mountain for 500 years, trapped there by a paper talisman.

This is where Journey to the West begins and Wukong becomes the bodyguard of Tang Sanzang.

Monster Type Description

Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.