AC 8
HP 15 (2d8 + 6; bloodied 7)
Speed 20 ft.
Proficiency +2; Maneuver DC 11
Damage Immunities poison
Condition Immunities fatigue , poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can’t speak
Sickening Demise. If damage reduces the gorger zombie to 0 hit points, it explodes. Roll 1d4. On a 1 to 3, this expels 2d4 blood maggots . Each immediately makes a bite attack against a creature within 5 feet of the zombie. On a 4, a corpse fly bursts out into the space the gorger zombie occupied, immediately making a putrid bite attack against a randomly-selected adjacent creature.
Undead Nature. A zombie doesn’t require air, sustenance, or sleep.
ACTIONS
Infested Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. On a critical hit, instead of additional damage, a blood maggot automatically attaches to the target (see blood maggot) and immediately deals 4 (1d4 +2) piercing damage.