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Oozefolk

Oozefolk

Death flows down in the tunnels of Underland. But when natural processes or bizarre, arcane energies grant a puddle of blood and ichor the spark of life, the puddle evolves into an ooze. Sometimes, the resulting ooze even awakens into sentience, becoming something stranger still: an oozefolk.

Many Uplanders find oozefolk difficult to look upon. Though they have four limbs and a head like other humanoids, their faces are a conglomeration of strange protuberances shaped into rough facsimiles of eyes, ears, nose, and mouth. Though they can see, hear, and smell as well as any other creature, their features are capable of creating only the most basic expressions. Perhaps most unsettling is the oozefolk’s translucent skin—many a sage has spent decades trying to determine something substantive about the swirl of organs beneath their jelly-like exteriors, and all have definitively failed.

 

Oozefolk Traits

Characters with the motley heritage share the following traits:

Age. An oozefolk’s alien mind develops rapidly, soaking up knowledge like a sponge and reaching maturity in only half a year. However, the consciousness that holds together their slimy body can sustain the effort only so long. The oldest known oozefolk lived for 50 years, but most die after only a few decades.

Size. Your height and weight are determined by your first Hit Die. If your first Hit Die is a d6 or a d8, you stand between 2 and 3 feet tall, weigh anywhere from 70 to 130 pounds, and are Small. Otherwise, you are between 4 and 7 feet tall, weigh 200 to 500 pounds, and are Medium.

Speed. Your Speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light , and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Immutable Form. You have advantage on saving throws against effects that would alter your form.

Telepathy. You can speak telepathically to any creature within 30 feet of you that you can see. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.


Oozefolk Gifts

The nature of an oozefolk’s creation gives them a variety of strange qualities that differ from one to another. Choose two of the following:

Amorphous Body

While you are unarmored and not carrying any items, you can pass through an opening as narrow as 1 inch wide without squeezing.

Jelly-Faced

You gain an expertise die on Deception checks. In addition, expertise dice you gain on Deception checks can be upgraded from a d8 to a d10 or from a d10 to a d12.

Psychic Resistance

You have resistance to psychic damage. Additionally, you gain proficiency with Intelligence saving throws .


Oozefolk Paragon

Starting at 10th level, you become a paragon of oozekind. You can use your climb speed even on difficult surfaces and upside down on ceilings. In addition, you gain one of the following traits.

Corrosive Body

You can use a bonus action to bubble corrosive liquids to the surface of your body or to draw them back in. While corrosive, a creature that touches you or hits you with a melee attack while within 5 feet of you takes acid damage equal to your proficiency bonus. In addition, your natural weapons and unarmed strikes deal an extra 1d4 acid damage.

Transparent Body

Your body is made of a substance as clear as water. You gain the following traits.

Invisible Focus. You can use an action to focus, spreading your transparent qualities to your equipment and any items you are carrying. You become invisible for 1 minute or until you lose concentration (as if concentrating on a spell). Once you have used this trait, you can’t use it again until you finish a short or long rest .

Transparent. While you are unarmored, you have advantage on Stealth checks made to hide from creatures unaware of your presence.


Oozefolk Culture

Born spontaneously in the planet’s lightless depths, newly spawned oozefolk are incredibly sensitive to other sentient minds. They may follow Underland travelers unnoticed for months or years as they learn what it means to be a living, thinking being. Even so, these strange people are known for being adaptable and fearless in the face of the unknown. They are just as willing to undertake a daunting new challenge as they are to abandon something that’s proven to be beyond their capabilities.

As soon as an oozefolk reaches maturity, they feel their life force start to wane. Certain that death is fast approaching, it’s only natural that they make their time in the world as significant as possible. Their freakish appearance makes them outcasts in most societies. Fortunately, they are well suited to a life of travel, and groups of adventurers are often quick to recognize the many advantages of an oozefolk’s unusual biology.

Suggested Cultures. While you can choose any culture for your oozefolk character, the following cultures are linked closely with this heritage: kithbáin halfling , lone wanderer , nomad , motley crew , underharvester , Underlander , wildling .