Ice-Breather Trap
A 10-foot-tall statue of a barbarian or frost giant dominates the frigid room. The statue appears to be made of ice.
A Failure is triggered when someone within 30 feet speaks the word “ice” or when the statue is subjected to fire damage.
Magical Effect. This is a magical effect created by evocation magic. Casting dispel magic on the statue requires a spellcasting ability check and triggers a Success.
Statue. When a creature first approaches within 30 feet of the statue, a magic mouth spell animates the statue’s mouth: “Speak not my name at any cost: a river’s skin in the season of frost.”
The statue is made of magical ice that doesn’t melt. It is an object with AC 13, 50 hit points, and immunity to fire, poison, and psychic damage. Damaging the statue without destroying it outright triggers a Failure.
A Perception check or an examination of the statue’s face reveals that its mouth is nearly clogged with ice crystals.
- A creature can make an Arcana check to disable the statue’s magic.
Potential Outcomes
Critical Failure or Failure. The mouth releases a 30-foot cone of frigid air. Each creature in the blast makes a Dexterity saving throw , taking 38 (7d10) cold damage on a failed save or half damage on a success. The trap immediately resets.
Success. The trap is disabled for 24 hours.
Critical Success. The creature can permanently disable the trap or change the triggering word from “ice” to another word.