Yellow Mold Trap
A yellow-gold skeleton slumps atop a mottled, yellowgold throne.
The skeleton and throne are covered with yellow mold. A creature that moves within 30 feet, or disturbs the skeleton or throne, triggers a Failure.
Exploration. An Investigation or Survival check, or an examination of the skeleton or throne, reveals that both appear to be covered with a furry, yellow mold. A Perception check reveals a musty smell and tiny yellow spores floating in the air. A creature that makes an Arcana or Nature check identifies the substance as yellow mold.
An examination of the skeleton reveals that it clutches a mold-covered object. The object might be might be an art object, like a crown worth 750 gp, or a Minor Treasure.
Spell Solve. Sunlight or fire damage destroys the yellow mold.
- A creature can make a Stealth check to move through the area without triggering a Failure.
- A creature can make a Sleight of Hand check to take the object held by the skeleton without triggering a Failure.
Potential Outcomes
Critical Failure. As a Failure, but the triggering creature automatically fails the saving throw against the yellow mold.
Failure. The creature must make a Constitution saving throw against the effects of yellow mold.
Success or Critical Success. The yellow mold isn’t disturbed.