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Shadow Symbiote Thrall Template

Any living or dead humanoid can become a shadow symbiote thrall. Its challenge rating increases by 2. A creature retains all its statistics except as noted below.


Type. If the thrall is a dead humanoid, its type becomes undead.

Damage Resistances. The thrall gains resistance to acid, cold, fire, lightning, and thunder damage and damage from nonmagical weapons.

Damage Immunities. The thrall gains immunity to necrotic and poison damage.

Blindsight. The thrall gains blindsight out to a range of 120 feet.

Heart of Darkness. Creatures within 30 feet of the thrall have the range of their darkvision reduced by 60 feet, to a minimum of 0.

Telepathy. The thrall gains telepathy out to a range of 30 feet.

If the thrall’s character level or challenge rating is 2 or higher, it can take the following additional bonus actions:

Shadow Tendril. Melee Spell Attack: proficiency bonus + Charisma modifier to hit, reach 15 ft., one target. Hit: 14 (4d6) necrotic damage, and any light source the target wears or carries is suppressed until the end of the thrall’s next turn.

Snuff Light. The thrall magically extinguishes nonmagical light sources within 30 feet.