Frozen Steps
With little more than a thought you can project an arctic chill in front of you to propel yourself through the world. You can use a bonus action to spend 2 sorcery points and freeze the ground just ahead of you as you move, creating a pathway of ice that increases your movement speed by a number of feet equal to 10 × your proficiency bonus until the end of your turn. Your ice pathway remains until the end of your next turn. Other creatures treat the ice pathway as difficult terrain , and when it moves across your ice pathway or ends its turn there it must make a Dexterity saving throw against your maneuver DC or fall prone .
You can create an ice pathway to tread on air or across other surfaces that could not support your weight as long as you end your turn on a square that can support your weight or above an unoccupied square no further beneath you than a number of feet equal to 10 × your proficiency bonus, in which case you can use an action to create a temporary ice pylon to support your ice pathway. Otherwise, you fall as normal. An ice pylon has an AC equal to your maneuver DC, hit points equal to your level, and disappears with the ice pathway.You cannot ascend at a greater angle than 45 degrees, moving half your Speed while doing so.
In addition, when using Ice Armor you can spend 2 additional sorcery points at the start of your next turn to increase its duration by 1 round.