Teleporting Combatant
The more you step through reality’s folds, the easier it becomes. You can forgo your movement during your turn to instead spend exertion to use Dimensional Step an additional time, though its range is limited to a number of feet equal to your movement speed when used in this way.
In addition, you can spend double the number of exertion points when using Dimensional Step to take a single adjacent creature of your size or smaller with you, as long as there is enough unoccupied space. An unwilling creature makes a Charisma saving throw against your focus save DC, teleporting with you on a failed save and taking damage equal to 2d8 + your proficiency bonus on a success. Unwilling targets can only be teleported onto solid surfaces; for example, any attempt to teleport them into the air or into water immediately fails. In this case, you teleport without them, spending exertion as normal.