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Poltergeist (Eleanour)

Challenge
Tags
str
1
dex
14
con
11
int
10
wis
10
cha
11

AC 12
HP 22 (5d8; bloodied 11)
Speed 0 ft., fly 50 ft., hover


Proficiency +2; Maneuver DC 13
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing and slashing from nonmagical weapons
Damage Immunities necrotic, poison
Condition Immunities  charmed fatigued grappled , paralyzed , petrified , poisoned , prone , restrained , unconcious
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life but can’t speak


Incorporeal Movement. The poltergeist can move through other creatures and objects as if they were difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object.

Invisibility. The poltergeist is invisible . Creatures that see invisible creatures see the poltergeist as a vague humanoid outline

Neverdying. When the poltergeist is reduced to 0 hit points its body fades away and 2d4 days later it reappears in its last resting place at its full hit points. The only way to permanently destroy the poltergeist is by a means determined by the Narrator.

Unnatural Aura. Beasts can sense the poltergeist’s presence at a distance of 30 feet and are unwilling to approach closer than that. A beast forced to move closer is frightened as long as it is within this radius.


ACTIONS

Telekinesis. The poltergeist targets a Medium or smaller creature or an object weighing up to 150 pounds within 30 feet. If the target is a creature, it must succeed on a DC 10 Strength saving throw . Otherwise, the poltergeist moves the target up to 30 feet in any direction, including up. If another object stops the target’s movement, both take 10 (3d6) bludgeoning damage. A creature that stops the target’s movement makes a DC 10 Dexterity saving throw or takes 10 (3d6) bludgeoning damage. At the end of this movement, the target falls if it is still in the air, taking falling damage as normal.

A creature damaged by this attack makes a DC 10 Wisdom saving throw or becomes frightened for 1d4 rounds

Description

Eleanour is a poltergeist which haunts Brockendale Castle in Holdenshire. Originally a scullery maid, she was imprisoned by the then Lady Pemberton, grandmother of Lady Sybill Pemberton. 

Monster Type Description

Undead are supernatural creatures or spirits that are no longer alive but are still animate. Some have been reanimated by magic spells, such as skeletons . Others, like vampires , are the products of an evil ritual or curse.