AC 16 (natural armor)
HP 59 (7d10 + 21; bloodied 29)
Speed 50 ft.
Proficiency +2; Maneuver DC 14
Skills Perception +4, Stealth +4 (+1d4)
Damage Resistances cold, fire, radiant
Damage Immunities necrotic, poison
Condition Immunities frightened , poisoned
Senses darkvision 120 ft., passive Perception 14
Languages —
Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 4 (1d8) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone .
Evil. The boar radiates an Evil aura.
Keen Smell. The boar has advantage on Perception checks that rely on smell.
Magic Resistance. The boar has advantage on saving throws made against spells and other magical effects.
Relentless (1/Short Rest). If the boar takes 20 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
ACTIONS
Tusk. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.
REACTIONS
Infernal Mark (1/ Short Rest ). When the boar deals damage to a creature that is not evil, it can mark the target. Until the target is dead or 24 hours have passed, all of the boar’s attacks deal an extra 4 (1d8) necrotic damage to it.
Squealing and butting heads, the pigs sniff wildly when you enter the pen before they all begin to shriek and moan.
Each beast drops to the ground, convulsing in fits as their eyes bulge and go bloodshot! A sick, slurping noise erupts from their porcine bodies as muscles explode from beneath muddied hides and tusks elongate from lengthening jaws. In an instant they spring back on their hooves, bellowing bloodthirsty screams as they charge forward with murderous intent!