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Penner the Pigfarmer

Challenge
Tags
Terrain
str
16
dex
12
con
14
int
10
wis
15
cha
10

AC 17 (natural armor)

HP 112 (15d6+60; bloodied 56)

Speed 35 ft.


Proficiency +3; Maneuver DC 15

Saving Throws Dex +6, Wis +5

Skills Perception +5 (+1d6), Stealth +6 (+1d6)

Damage Vulnerabilities radiant

Damage Resistances necrotic; damage from nonmagical, non-silvered weapons

Senses darkvision 120 ft., passive Perception 18

Languages Common, Halfling


Regeneration. Penner regains 10 hit points at the start of his turn if he has at least 1 hit point and hasn’t taken radiant damage since his last turn.

Spider Climb. Penner can climb even on difficult surfaces and upside down on ceilings.

Vampire Weaknesses. When Penner ends his turn in contact with one of his weaknesses (such as being bathed in sunlight or running water), he takes 20 radiant damage. While in contact with his weakness, Penner can’t use his Regeneration trait.


ACTIONS

Multiattack. Penner makes two attacks, only one of which can be a bite attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target that is grappled , incapacitated , restrained , or willing. Hit: 9 (1d10+4) piercing damage plus 14 (4d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage dealt, and the vampire regains this number of hit points. The reduction lasts until the target finishes a long rest . If the target is reduced to 0 hit points by this attack, it dies.

Grab. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage. The target is grappled (escape DC 15).


BONUS ACTIONS

Rapid Dash (1/Turn). Penner can use a bonus action to take the Dash action.


REACTIONS

Hissing Scuttle (1/Day). When Penner takes radiant damage, he moves up to his Speed without provoking opportunity attacks .

Penner doesn’t engage the PCs in combat, instead fleeing for cover and the chance to hide again.

Monster Type Description

Undead are supernatural creatures or spirits that are no longer alive but are still animate. Some have been reanimated by magic spells, such as skeletons . Others, like vampires , are the products of an evil ritual or curse.