AC 14 (natural armor)
HP 30 (4d8+12; bloodied 15)
Speed 40 ft.
Proficiency +2; Maneuver DC 13
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities poison, psychic
Condition Immunities charmed, fatigue, frightened, paralyzed, petrified, poisoned, strife
Senses darkvision 60 ft., passive Perception 11
Languages —
Gravekiller. The graven guardian’s weapon attacks deal an extra 3 (1d6) radiant damage against undead . Additionally, when the graven guardian scores a critical hit with a weapon attack against a creature, its target makes a DC 13 Constitution saving throw or is blinded for 1 minute. At the end of each of its turns, a blinded creature can repeat the saving throw to end the effect.
Magic Weapons. The grave guardian’s weapon attacks are magical.
ACTIONS
Multiattack. The grave guardian attacks twice.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
BONUS ACTIONS
Wound. When the grave guardian hits a creature with a weapon attack that deals slashing damage, it can leave a wound that deals 1 ongoing slashing damage for each time the creature has been wounded by a grave guardian. At the end of a wounded creature’s turn it makes a DC 13 Constitution saving throw , ending the ongoing damage on a success. Alternatively, the wounded creature or a creature within 5 feet of it can end the ongoing damage by using an action to make a DC 13 Medicine check.
Though there are ruins dotting the surface of Elissar the bulk of wonders from its lost ages are buried along with the knowledge of how they were wrought. Grave guardians are among the most enigmatic of such relics—sublime suits of sterling silver armor inscribed with countless ancient runes. These glyphs empower the constructs to protect sacred places for eternity, making the silent defenders resilient to both blade and spell.
Brave explorers that delve into dungeons or the depths of Underland have encountered many grave guardians, but the sages and scholars that have studied them have reached few definitive conclusions. Some are fueled with arcane power, others divine. Some bear the marks of dwarvish, elvish, or orcish make but just as many have inscriptions in Gnomish or Halfling (and even Goblin, though that is of some dispute). What is certain is that they cannot be reproduced, and once destroyed the magic within a grave guardian— whatever its nature might be—dissipates to leave behind only battered armor and weaponry.
Constructs are beings that were built or made. Some are mindless machines, while others have some form of intelligence. Guardians are constructs.