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Grave Guardian

Challenge
Terrain
str
16
dex
15
con
16
int
2
wis
12
cha
1

AC 14 (natural armor)

HP 30 (4d8+12; bloodied 15)

Speed 40 ft.


Proficiency +2; Maneuver DC 13

Damage Resistances  bludgeoning, piercing, slashing

Damage Immunities poison, psychic

Condition Immunities  charmed, fatigue, frightened, paralyzed, petrified, poisoned, strife

Senses darkvision 60 ft., passive Perception 11

Languages


Gravekiller. The graven guardian’s weapon attacks deal an extra 3 (1d6) radiant damage against undead . Additionally, when the graven guardian scores a critical hit with a weapon attack against a creature, its target makes a DC 13 Constitution saving throw or is blinded for 1 minute. At the end of each of its turns, a blinded creature can repeat the saving throw to end the effect.

Magic Weapons. The grave guardian’s weapon attacks are magical.


ACTIONS

Multiattack. The grave guardian attacks twice.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.


BONUS ACTIONS

Wound. When the grave guardian hits a creature with a weapon attack that deals slashing damage, it can leave a wound that deals 1 ongoing slashing damage for each time the creature has been wounded by a grave guardian. At the end of a wounded creature’s turn it makes a DC 13 Constitution saving throw , ending the ongoing damage on a success. Alternatively, the wounded creature or a creature within 5 feet of it can end the ongoing damage by using an action to make a DC 13 Medicine check.

 

Description

Though there are ruins dotting the surface of Elissar the bulk of wonders from its lost ages are buried along with the knowledge of how they were wrought. Grave guardians are among the most enigmatic of such relics—sublime suits of sterling silver armor inscribed with countless ancient runes. These glyphs empower the constructs to protect sacred places for eternity, making the silent defenders resilient to both blade and spell.

Brave explorers that delve into dungeons or the depths of Underland have encountered many grave guardians, but the sages and scholars that have studied them have reached few definitive conclusions. Some are fueled with arcane power, others divine. Some bear the marks of dwarvish, elvish, or orcish make but just as many have inscriptions in Gnomish or Halfling (and even Goblin, though that is of some dispute). What is certain is that they cannot be reproduced, and once destroyed the magic within a grave guardian— whatever its nature might be—dissipates to leave behind only battered armor and weaponry.

Monster Type Description

Constructs are beings that were built or made. Some are mindless machines, while others have some form of intelligence. Guardians are constructs.