AC 13 (natural armor)
HP 51 (6d12+12; bloodied 25)
Speed 20 ft.
Proficiency +2; Maneuver DC 14
Damage Resistances fire, bludgeoning, piercing
Senses passive Perception 10
Languages one language known by its creator
False Appearance. While motionless, the tree is indistinguishable from a normal tree.
Doubletyped. For the purposes of features, spells, and traits, the fiendbloom creature’s type becomes fiend and plant .
Dreaded Winter. When the fiendbloom creature takes cold damage equal to or greater than its proficiency bonus, its Speed is reduced by 10 feet until the end of its next turn.
Hellspore Seeding. When a fiendbloom creature dies it explodes with hellspores in a 30-foot radius. Each creature in the area makes a Constitution saving throw DC 14. On a failed save, the creature becomes infected with hellspore blight.
ACTIONS
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6+4) bludgeoning damage.
Plant creatures are magical fungoid or plant-like creatures. Ordinary plants, such as trees, are not plant creatures. A treant is an intelligent plant creature that resembles a tree.