AC 13 (natural armor)
HP 11 (2d8+2; bloodied 5)
Speed 40 ft.
Proficiency +2; Maneuver DC 12
Skills Perception +4, Religion +4, Stealth +4
Damage Resistances poison, radiant
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Celestial, Common
Good. The soldier radiates a Good aura.
Pack Tactics. The soldier has advantage on attack rolls against a creature if at least one of the soldier’s allies is within 5 feet of the creature and the ally isn’t incapacitated .
ACTIONS
Holy Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage plus 2 (1d4) radiant damage. If the target is a creature, it makes a DC 12 Strength saving throw or it is knocked prone .
These angelic warriors are clad in polished silver armor and carry a shining blade, determination clear on their spectral faces. Sinister black chains wrap around their bodies, pulling their limbs like puppet strings.
Celestials are creatures native to divine realms or heavens. Celestials have alignments, such as Lawful Good. Most celestials are good, although the servants of evil deities can be evil. Angels are celestials.