AC 16 (natural armor)
HP 52 (7d10+14; bloodied 26)
Speed 55 ft.
Proficiency +2; Maneuver DC 13
Skills Perception +4, Stealth +4
Damage Resistances poison, radiant
Condition Immunities fatigue , poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Celestial, Common
Good. The soldier radiates a Good aura.
Pack Tactics. The soldier has advantage on attack rolls against a creature if at least one of the soldier’s allies is within 5 feet of the creature and the ally isn’t incapacitated .
ACTIONS
Holy Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage plus 7 (2d6) radiant damage. If the target is a creature, it makes a DC 12 Strength saving throw or it is knocked prone .
BONUS ACTIONS
Celestial Step. The soldier teleports to an unoccupied space it can see within 20 feet.
Gold plates etched with Celestial markings adorn this spectral warrior and they carry an enormous blade that radiates with angelic power, though their limbs are wrapped and bound in black chains of malevolence and smoke they obviously struggle against.
Celestials are creatures native to divine realms or heavens. Celestials have alignments, such as Lawful Good. Most celestials are good, although the servants of evil deities can be evil. Angels are celestials.