AC 18 (natural armor)
HP 67 (9d10+18; bloodied 33)
Speed 60 ft.
Proficiency +3; Maneuver DC 14
Skills Perception +5, Stealth +5
Damage Resistances cold, fire
Damage Immunities poison, radiant
Condition Immunities charmed , fatigue , frightened , poisoned, strife
Senses darkvision 120 ft., passive Perception 15
Languages Celestial, Common
Good. The soldier radiates a Good aura.
Pack Tactics. The soldier has advantage on attack rolls against a creature if at least one of the soldier’s allies is within 5 feet of the creature and the ally isn’t incapacitated .
Regeneration. The soldier regains 5 hit points at the start of its turn if it has at least 1 hit point.
ACTIONS
Multiattack. The soldier attacks twice.
Holy Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) magical slashing damage plus 7 (2d6) radiant damage. If the target is a creature, it makes a DC 14 Strength saving throw or it is knocked prone .
BONUS ACTIONS
Celestial Step. The soldier teleports to an unoccupied space it can see within 25 feet.
A nimbus of yellow light surrounds this ethereal soldier’s body, the gold plate it wears shimmering with a cyan aura mirrored by its gigantic sword. Around its limbs are thick links of shadowy smoke, every movement it makes briefly stalled as the creature fails to overcome the magic controlling it
Celestials are creatures native to divine realms or heavens. Celestials have alignments, such as Lawful Good. Most celestials are good, although the servants of evil deities can be evil. Angels are celestials.