AC 10
HP 4 (1d8; bloodied 2)
Speed 30 ft.
Proficiency +2; Maneuver DC 10
Skills Perception +2 (+1d4)
Senses passive Perception 14
Languages Common
ACTIONS
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Stone. Ranged Weapon Attack: +2 to hit, range 10/30 ft., one target. Hit: 2 (1d4) bludgeoning damage.
John Grensby ( commoner ) is an untrustworthy little sneak. He is known to the other kids as “the toad.” It is John who is stealing from Samuel and Sons at the behest of Kit. What hold does Kit have over him that made this possible? And has “the toad” learned anything that would make Kit hopping mad? Maybe Grensby is a good kid at heart who has just been led down a bad path.
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.