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Breadcrumb

Juide "Black-Hand" Averauh

Challenge
Tags
Terrain
str
10
dex
16
con
14
int
10
wis
14
cha
10

AC 15 (leather)

HP 19 (3d8 + 6; bloodied 9)

Speed 30 ft.


Proficiency +2; Maneuver DC 13

Saving Throws Dex +5

Skills History +2, Nature +2, Perception +4 (+1d4), Stealth +5, Survival +4

Senses passive Perception 16

Languages any one


Keen Hearing and Sight. The scout has advantage on Perception checks that rely on hearing or sight.


ACTIONS

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Description

Juide “Black-Hand” Averauh ( scout ) is a rarely-seen woodsman who keeps the village well-supplied with good meat. Most people assume he hunts in Queenswood for the most part and Juide does nothing to disabuse them of this notion—perhaps it is true, though if the rumors are to be believed some folks might be quite displeased to discover his real source. He may know something about Ayle’s Loch that someone else wishes he didn’t.

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.