AC 16 (full plate)
HP 52 (8d8 + 16; bloodied 26)
Speed 20 ft., swim speed 20 ft.
Proficiency +2; Maneuver DC 13
Damage Immunities poison
Condition Immunities fatigue , poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands one language but can’t speak
Undead Fortitude (1/Day). If the zombie is reduced to 0 hit points by damage that isn’t radiant or from a critical hit, it’s instead reduced to 1 hit point, falls prone , and is stunned until the end of its next turn, appearing to be dead.
Undead Nature. A zombie doesn’t require air, sustenance, or sleep.
Fogwalk. The fogborn ignores difficult terrain and damaging effects from terrain as long as its movement takes it in a direct horizontal path and ends in an unoccupied space able to support it.
In addition, when the fogborn enters or leaves a square the area becomes lightly obscured by fog that lasts until the start of the fogborn’s next turn.
Water Walker. The fogborn gains a swim speed equal to its Speed, and it can move across water as if it were solid ground.
ACTIONS
Multiattack. The zombie makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Grab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, and the creature is grappled if it’s Medium or smaller (escape DC 13), and until the grapple ends, the zombie can’t grab another target.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by a zombie. Hit: 8 (1d10 + 3) piercing damage, and the zombie regains hit points equal to the damage dealt.